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d04cde49c8
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Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then
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2011-07-02 17:34:11 -04:00 |
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c1ea399448
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Added menu area at the bottom of the game screen
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2011-07-01 23:47:24 -04:00 |
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306f3d0c17
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Start using dynamic_casts where appropriate, cleaned up some bugs
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2011-07-01 23:24:41 -04:00 |
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2bdc7e0e59
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Change text over nodes to just be hit points
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2011-07-01 22:23:16 -04:00 |
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a2f36a447b
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Created GameVertex class so that we can store game-specific data in the vertices
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2011-07-01 22:04:58 -04:00 |
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e221f1990c
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Added player names and some debug stuff
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2011-07-01 20:00:19 -04:00 |
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bf151a928a
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Continuing to refactor code to make room for larger features. Currently, attacking doesn't work
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2011-07-01 18:23:01 -04:00 |
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c49fdb8169
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Added display showing information about selected vertex
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2011-07-01 18:04:15 -04:00 |
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d15e6590ec
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Added code for drawing a circle around selected vertex
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2011-07-01 17:44:43 -04:00 |
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7fd7f90770
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Fixed the selection bugs
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2011-07-01 14:39:45 -04:00 |
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4daaced5d7
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Laid the groundwork for a more complex game - introduced a couple of bugs (can attack from anywhere, can't select another of your own vertices in attack mode...)
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2011-07-01 14:10:45 -04:00 |
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d1c11799f4
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Added some new files left out of last commit
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2011-07-01 13:24:02 -04:00 |
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938e75716c
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
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36414a6996
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
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7b4b3ba76e
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Fixed the one-node tree bug
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2011-07-01 11:48:49 -04:00 |
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ec2b513fe5
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We don't need much, so drop the framerate to make the game eat almost no CPU
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2011-07-01 11:43:19 -04:00 |
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b31a3e26ab
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
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b50ed649f5
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Reworked initting code so new states get initted properly in main loop
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2011-07-01 11:16:41 -04:00 |
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303f1d4511
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Make title banner transpare
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2011-06-30 18:16:36 -04:00 |
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ca60c61ce6
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |
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d2322a7caf
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
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8550b0f8f1
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
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7e17865c2a
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Implemented TitleScreen::init()
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2011-06-28 21:44:28 -04:00 |
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6a4b1c4cf2
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
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9961d177fd
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removed now unnecessary class, renamed project
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2011-06-28 21:21:31 -04:00 |
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a40773d8b0
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Fixed crash when removing vertex
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2011-06-27 23:05:14 -04:00 |
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2bddf92001
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Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
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2011-06-27 22:35:52 -04:00 |
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5522cbc64c
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Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
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2011-06-27 22:07:52 -04:00 |
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a77a8575c5
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Fixed crash on vertex_remove
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2011-06-27 20:37:46 -04:00 |
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39db9b6c12
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edge collision now works again
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2011-06-27 20:32:29 -04:00 |
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07fc8c67c1
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Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
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2011-06-27 18:10:24 -04:00 |
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ed0d8c5e26
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Added debug statements for endgame
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2011-06-24 22:36:42 -04:00 |
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ed46a272b8
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Left some important files out of the repo
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2011-06-24 21:55:43 -04:00 |
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4d5770006c
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attacking now fully works - not terribly happy with the range of attack ranges though
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2011-06-24 15:06:52 -04:00 |
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6aedad51e5
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Most of the attack functionality now in place, but it's not all quite working yet
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2011-06-24 14:59:18 -04:00 |
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e51a328641
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More implementation for attacking
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2011-06-24 12:18:52 -04:00 |
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931ced321a
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Let gamedata store information about whether we are attacking or moving
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2011-06-24 12:02:53 -04:00 |
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a71ab74a9c
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Fixed strength calculation, yay
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2011-06-24 11:37:56 -04:00 |
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1a555b900c
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Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking
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2011-06-24 11:32:50 -04:00 |
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81028d7070
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Use floats for strength calculations s. This has the amusing problem of making everything after the first node 'inf'
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2011-06-24 11:06:26 -04:00 |
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977322d4ee
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First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG
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2011-06-24 11:03:40 -04:00 |
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5205b9dfab
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Forgot to test compilation, made it happen...
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2011-06-24 10:19:41 -04:00 |
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3a3132e44a
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added a score value and some docs to Graph class
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2011-06-24 10:18:31 -04:00 |
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6560b1c28b
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
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718941eacd
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Quit on Ctrl-Q
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2011-06-24 09:48:59 -04:00 |
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837b3466a5
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
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5ed05fc829
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
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b967542157
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Support different colours for different vertices
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2011-06-23 15:10:40 -04:00 |
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9d36120f6d
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Fixed a compile bug, general code cleanup
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2011-06-23 14:42:07 -04:00 |
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00d2efa31f
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Added some notes on draw_circle_filled
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2011-06-23 14:34:53 -04:00 |
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