A very simple game about graphs.
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2011-07-01 12:24:52 -04:00
background.bmp Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
debug.h Cleaned up some debugging code 2011-06-28 22:14:55 -04:00
drawutils.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
drawutils.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
game.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
game.h Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00
gamedata.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
gamedata.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
gamestate.cpp We don't need much, so drop the framerate to make the game eat almost no CPU 2011-07-01 11:43:19 -04:00
gamestate.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
graph.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
graph.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
main.cpp Reworked initting code so new states get initted properly in main loop 2011-07-01 11:16:41 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
mathutils.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
mathutils.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
timer.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
timer.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
title_banner.bmp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.h Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00