A very simple game about graphs.
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2011-06-24 11:32:50 -04:00
background.bmp Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
debug.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
drawutils.cpp Added some notes on draw_circle_filled 2011-06-23 14:34:53 -04:00
drawutils.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
gamecore.cpp Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
gamecore.h Quit on Ctrl-Q 2011-06-24 09:48:59 -04:00
gamedata.cpp Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking 2011-06-24 11:32:50 -04:00
gamedata.h Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking 2011-06-24 11:32:50 -04:00
graph.cpp First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG 2011-06-24 11:03:40 -04:00
graph.h First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG 2011-06-24 11:03:40 -04:00
main.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
mathutils.cpp Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
mathutils.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00