A very simple game about graphs.
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2011-06-24 09:40:13 -04:00
background.bmp Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
debug.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
drawutils.cpp Added some notes on draw_circle_filled 2011-06-23 14:34:53 -04:00
drawutils.h Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
gamecore.cpp Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
gamecore.h Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
gamedata.cpp Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
gamedata.h Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
graph.cpp Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
graph.h Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
main.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
Makefile Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
mathutils.cpp Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
mathutils.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00