background.bmp
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Use vertex's individual radius for all relevant calculations
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2011-06-23 12:46:32 -04:00 |
debug.h
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Added code to prevent edges from crossing
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2011-06-23 13:54:28 -04:00 |
drawutils.cpp
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Added some notes on draw_circle_filled
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2011-06-23 14:34:53 -04:00 |
drawutils.h
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
gamecore.cpp
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
gamecore.h
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
gamedata.cpp
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
gamedata.h
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
graph.cpp
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
graph.h
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
main.cpp
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
mainevent.cpp
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
mainevent.h
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
Makefile
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
mathutils.cpp
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Added code to prevent edges from crossing
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2011-06-23 13:54:28 -04:00 |
mathutils.h
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Added code to prevent edges from crossing
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2011-06-23 13:54:28 -04:00 |