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treewars
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b31a3e26ab304a0017c40ee0d1c08fcfbb5ef37c
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Anna Wiggins
b31a3e26ab
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
background.bmp
Use vertex's individual radius for all relevant calculations
2011-06-23 12:46:32 -04:00
debug.h
Cleaned up some debugging code
2011-06-28 22:14:55 -04:00
drawutils.cpp
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
drawutils.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
game.cpp
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
game.h
Implemented and integrated title screen - now game crashes at launch, though
2011-06-30 17:21:46 -04:00
gamedata.cpp
Made some adjustments to the game's ranging
2011-06-28 22:27:33 -04:00
gamedata.h
Made some adjustments to the game's ranging
2011-06-28 22:27:33 -04:00
gamestate.cpp
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
gamestate.h
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
graph.cpp
Cleaned up some debugging code
2011-06-28 22:14:55 -04:00
graph.h
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
main.cpp
Reworked initting code so new states get initted properly in main loop
2011-07-01 11:16:41 -04:00
mainevent.cpp
Fundamental framework for an SDL application
2011-06-22 16:12:22 -04:00
mainevent.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
Makefile
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
mathutils.cpp
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
mathutils.h
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
timer.cpp
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
timer.h
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
title_banner.bmp
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
titlescreen.cpp
Added some performance boosting framerate regulation
2011-07-01 11:40:38 -04:00
titlescreen.h
Implemented and integrated title screen - now game crashes at launch, though
2011-06-30 17:21:46 -04:00
Description
A very simple game about graphs.
game
graph-theory
1.2
MiB
Languages
C++
99.1%
Makefile
0.9%