A very simple game about graphs.
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2011-06-24 21:55:43 -04:00
background.bmp Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
debug.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
drawutils.cpp Added some notes on draw_circle_filled 2011-06-23 14:34:53 -04:00
drawutils.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
gamecore.cpp Let gamedata store information about whether we are attacking or moving 2011-06-24 12:02:53 -04:00
gamecore.h Quit on Ctrl-Q 2011-06-24 09:48:59 -04:00
gamedata.cpp attacking now fully works - not terribly happy with the range of attack ranges though 2011-06-24 15:06:52 -04:00
gamedata.h Most of the attack functionality now in place, but it's not all quite working yet 2011-06-24 14:59:18 -04:00
graph.cpp Most of the attack functionality now in place, but it's not all quite working yet 2011-06-24 14:59:18 -04:00
graph.h Most of the attack functionality now in place, but it's not all quite working yet 2011-06-24 14:59:18 -04:00
main.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
mathutils.cpp Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
mathutils.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
sdlrenderer.cpp Left some important files out of the repo 2011-06-24 21:55:43 -04:00
sdlrenderer.h Left some important files out of the repo 2011-06-24 21:55:43 -04:00