background.bmp
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Use vertex's individual radius for all relevant calculations
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2011-06-23 12:46:32 -04:00 |
debug.h
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
drawutils.cpp
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
drawutils.h
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
game.cpp
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
game.h
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
gamedata.cpp
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
gamedata.h
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
gamestate.cpp
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We don't need much, so drop the framerate to make the game eat almost no CPU
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2011-07-01 11:43:19 -04:00 |
gamestate.h
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
graph.cpp
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
graph.h
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
main.cpp
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
mainevent.cpp
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
mainevent.h
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
Makefile
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
mathutils.cpp
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
mathutils.h
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
timer.cpp
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
timer.h
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
title_banner.bmp
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
titlescreen.cpp
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
titlescreen.h
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |