background.bmp
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Use vertex's individual radius for all relevant calculations
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2011-06-23 12:46:32 -04:00 |
debug.h
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
drawutils.cpp
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Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
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2011-06-27 18:10:24 -04:00 |
drawutils.h
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
game.cpp
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
game.h
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
gamedata.cpp
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
gamedata.h
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
gamestate.cpp
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
gamestate.h
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
graph.cpp
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
graph.h
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Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
|
2011-06-27 18:10:24 -04:00 |
main.cpp
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Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
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2011-06-27 22:35:52 -04:00 |
mainevent.cpp
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
mainevent.h
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
Makefile
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
mathutils.cpp
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Added code to prevent edges from crossing
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2011-06-23 13:54:28 -04:00 |
mathutils.h
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Added code to prevent edges from crossing
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2011-06-23 13:54:28 -04:00 |
titlescreen.cpp
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
titlescreen.h
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |