A very simple game about graphs.
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2011-06-27 22:35:52 -04:00
background.bmp Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
debug.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
drawutils.cpp Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team. 2011-06-27 18:10:24 -04:00
drawutils.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
game.cpp Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
game.h Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
gamedata.cpp Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team. 2011-06-27 18:10:24 -04:00
gamedata.h Most of the attack functionality now in place, but it's not all quite working yet 2011-06-24 14:59:18 -04:00
gamestate.cpp Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc 2011-06-27 22:07:52 -04:00
gamestate.h Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
graph.cpp Fixed crash on vertex_remove 2011-06-27 20:37:46 -04:00
graph.h Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team. 2011-06-27 18:10:24 -04:00
main.cpp Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
mathutils.cpp Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
mathutils.h Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
sdlrenderer.cpp Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
sdlrenderer.h Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00