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treewars
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2bddf92001fd52afe61cc4ea3fbfb48a566984f2
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Code
Anna Wiggins
2bddf92001
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
background.bmp
Use vertex's individual radius for all relevant calculations
2011-06-23 12:46:32 -04:00
debug.h
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
drawutils.cpp
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
drawutils.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
game.cpp
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
game.h
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
gamedata.cpp
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
gamedata.h
Most of the attack functionality now in place, but it's not all quite working yet
2011-06-24 14:59:18 -04:00
gamestate.cpp
Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
2011-06-27 22:07:52 -04:00
gamestate.h
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
graph.cpp
Fixed crash on vertex_remove
2011-06-27 20:37:46 -04:00
graph.h
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
main.cpp
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
mainevent.cpp
Fundamental framework for an SDL application
2011-06-22 16:12:22 -04:00
mainevent.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
Makefile
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
mathutils.cpp
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
mathutils.h
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
sdlrenderer.cpp
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
sdlrenderer.h
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
Description
A very simple game about graphs.
game
graph-theory
1.2
MiB
Languages
C++
99.1%
Makefile
0.9%