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treewars
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7e17865c2ada717c975ab65e15bfd591ef2ff060
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Anna Wiggins
7e17865c2a
Implemented TitleScreen::init()
2011-06-28 21:44:28 -04:00
background.bmp
Use vertex's individual radius for all relevant calculations
2011-06-23 12:46:32 -04:00
debug.h
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
drawutils.cpp
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
drawutils.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
game.cpp
Implemented TitleScreen::init()
2011-06-28 21:44:28 -04:00
game.h
Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
2011-06-28 21:38:18 -04:00
gamedata.cpp
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
gamedata.h
Most of the attack functionality now in place, but it's not all quite working yet
2011-06-24 14:59:18 -04:00
gamestate.cpp
Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
2011-06-28 21:38:18 -04:00
gamestate.h
Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
2011-06-28 21:38:18 -04:00
graph.cpp
Fixed crash when removing vertex
2011-06-27 23:05:14 -04:00
graph.h
Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
2011-06-27 18:10:24 -04:00
main.cpp
Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
2011-06-27 22:35:52 -04:00
mainevent.cpp
Fundamental framework for an SDL application
2011-06-22 16:12:22 -04:00
mainevent.h
Increase portability as per SDL standards, add a window title
2011-06-24 09:53:44 -04:00
Makefile
Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
2011-06-28 21:38:18 -04:00
mathutils.cpp
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
mathutils.h
Added code to prevent edges from crossing
2011-06-23 13:54:28 -04:00
titlescreen.cpp
Implemented TitleScreen::init()
2011-06-28 21:44:28 -04:00
titlescreen.h
Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
2011-06-28 21:38:18 -04:00
Description
A very simple game about graphs.
game
graph-theory
1.2
MiB
Languages
C++
99.1%
Makefile
0.9%