res
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Moved font into the resource directory
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2011-07-03 16:46:16 -04:00 |
debug.h
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Cleaned up some debugging code
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2011-06-28 22:14:55 -04:00 |
drawutils.cpp
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Added ability to actually build different unit types, as well as icons to distinguish them
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2011-07-03 15:16:00 -04:00 |
drawutils.h
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Change text over nodes to just be hit points
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2011-07-01 22:23:16 -04:00 |
entity.cpp
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Forgot a couple necessary files
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2011-07-06 17:56:37 -04:00 |
entity.h
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Forgot a couple necessary files
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2011-07-06 17:56:37 -04:00 |
game.cpp
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
game.h
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
gamedata.cpp
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Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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2011-07-06 17:25:12 -04:00 |
gamedata.h
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Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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2011-07-06 17:25:12 -04:00 |
gamestate.cpp
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We don't need much, so drop the framerate to make the game eat almost no CPU
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2011-07-01 11:43:19 -04:00 |
gamestate.h
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
gamevertex.cpp
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Added a 'ghost node' so players can see where their new nodes will go, and fixed some bugs in the process
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2011-07-06 16:17:30 -04:00 |
gamevertex.h
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Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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2011-07-06 17:25:12 -04:00 |
graph.cpp
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Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there
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2011-07-03 16:37:07 -04:00 |
graph.h
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Prevent overlap/edge crosses when moving a vertex
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2011-07-04 02:52:12 -04:00 |
itos.cpp
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Added some new files left out of last commit
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2011-07-01 13:24:02 -04:00 |
itos.h
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Added some new files left out of last commit
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2011-07-01 13:24:02 -04:00 |
label.cpp
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
label.h
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
main.cpp
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
mainevent.cpp
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
mainevent.h
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
Makefile
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
mathutils.cpp
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
mathutils.h
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
menubutton.cpp
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Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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2011-07-06 17:25:12 -04:00 |
menubutton.h
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Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected...
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2011-07-06 17:25:12 -04:00 |
player.cpp
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
player.h
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Added player names and some debug stuff
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2011-07-01 20:00:19 -04:00 |
timer.cpp
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
timer.h
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
titlescreen.cpp
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
titlescreen.h
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |
TODO
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Added labels that display energy costs when building
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2011-07-07 18:10:05 -04:00 |
vertex.cpp
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Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there
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2011-07-03 16:37:07 -04:00 |
vertex.h
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Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there
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2011-07-03 16:37:07 -04:00 |