A very simple game about graphs.
Go to file
2011-07-07 18:10:05 -04:00
res Moved font into the resource directory 2011-07-03 16:46:16 -04:00
debug.h Cleaned up some debugging code 2011-06-28 22:14:55 -04:00
drawutils.cpp Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
drawutils.h Change text over nodes to just be hit points 2011-07-01 22:23:16 -04:00
entity.cpp Forgot a couple necessary files 2011-07-06 17:56:37 -04:00
entity.h Forgot a couple necessary files 2011-07-06 17:56:37 -04:00
game.cpp Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
game.h Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
gamedata.cpp Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 2011-07-06 17:25:12 -04:00
gamedata.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 2011-07-06 17:25:12 -04:00
gamestate.cpp We don't need much, so drop the framerate to make the game eat almost no CPU 2011-07-01 11:43:19 -04:00
gamestate.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
gamevertex.cpp Added a 'ghost node' so players can see where their new nodes will go, and fixed some bugs in the process 2011-07-06 16:17:30 -04:00
gamevertex.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 2011-07-06 17:25:12 -04:00
graph.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00
graph.h Prevent overlap/edge crosses when moving a vertex 2011-07-04 02:52:12 -04:00
itos.cpp Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
itos.h Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
label.cpp Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
label.h Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
main.cpp Implemented font framework, print info about each vertex 2011-07-01 13:15:30 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
mathutils.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
mathutils.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
menubutton.cpp Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 2011-07-06 17:25:12 -04:00
menubutton.h Some drastic refactoring to reduce complexity for buttons, but now all the primary buttons always look selected... 2011-07-06 17:25:12 -04:00
player.cpp Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
player.h Added player names and some debug stuff 2011-07-01 20:00:19 -04:00
timer.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
timer.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.h Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00
TODO Added labels that display energy costs when building 2011-07-07 18:10:05 -04:00
vertex.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00
vertex.h Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00