Commit Graph

53 Commits

Author SHA1 Message Date
d2322a7caf Made some adjustments to the game's ranging 2011-06-28 22:27:33 -04:00
8550b0f8f1 Cleaned up some debugging code 2011-06-28 22:14:55 -04:00
7e17865c2a Implemented TitleScreen::init() 2011-06-28 21:44:28 -04:00
6a4b1c4cf2 Refactored a wee bit of code in the GameStack... stack, and started building the title screen code 2011-06-28 21:38:18 -04:00
9961d177fd removed now unnecessary class, renamed project 2011-06-28 21:21:31 -04:00
a40773d8b0 Fixed crash when removing vertex 2011-06-27 23:05:14 -04:00
2bddf92001 Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
5522cbc64c Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc 2011-06-27 22:07:52 -04:00
a77a8575c5 Fixed crash on vertex_remove 2011-06-27 20:37:46 -04:00
39db9b6c12 edge collision now works again 2011-06-27 20:32:29 -04:00
07fc8c67c1 Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team. 2011-06-27 18:10:24 -04:00
ed0d8c5e26 Added debug statements for endgame 2011-06-24 22:36:42 -04:00
ed46a272b8 Left some important files out of the repo 2011-06-24 21:55:43 -04:00
4d5770006c attacking now fully works - not terribly happy with the range of attack ranges though 2011-06-24 15:06:52 -04:00
6aedad51e5 Most of the attack functionality now in place, but it's not all quite working yet 2011-06-24 14:59:18 -04:00
e51a328641 More implementation for attacking 2011-06-24 12:18:52 -04:00
931ced321a Let gamedata store information about whether we are attacking or moving 2011-06-24 12:02:53 -04:00
a71ab74a9c Fixed strength calculation, yay 2011-06-24 11:37:56 -04:00
1a555b900c Split calculate_strength into a recursive and non-recursive portion - saves a lot of special checking 2011-06-24 11:32:50 -04:00
81028d7070 Use floats for strength calculations s. This has the amusing problem of making everything after the first node 'inf' 2011-06-24 11:06:26 -04:00
977322d4ee First stab at the calculate_strength() function - all it nets us is a floating point exception when compiling with -DDEBUG 2011-06-24 11:03:40 -04:00
5205b9dfab Forgot to test compilation, made it happen... 2011-06-24 10:19:41 -04:00
3a3132e44a added a score value and some docs to Graph class 2011-06-24 10:18:31 -04:00
6560b1c28b Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
718941eacd Quit on Ctrl-Q 2011-06-24 09:48:59 -04:00
837b3466a5 Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
5ed05fc829 Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
b967542157 Support different colours for different vertices 2011-06-23 15:10:40 -04:00
9d36120f6d Fixed a compile bug, general code cleanup 2011-06-23 14:42:07 -04:00
00d2efa31f Added some notes on draw_circle_filled 2011-06-23 14:34:53 -04:00
a9bd00f37d Added code to prevent edges from crossing 2011-06-23 13:54:28 -04:00
fc71203220 Use vertex's individual radius for all relevant calculations 2011-06-23 12:46:32 -04:00
4b1947fe44 simple comment update 2011-06-23 12:37:43 -04:00
d76fc8099e Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently. 2011-06-23 12:36:40 -04:00
54b46d77d2 Factored distance calculation into separate utility class 2011-06-23 12:07:45 -04:00
d8e97ff0c9 Draw nodes with draw_circle_filled, eliminate node texture 2011-06-23 10:10:07 -04:00
ef2c6bc89f Clean up move_template stuff, move selection circle behind everything else 2011-06-23 10:04:14 -04:00
994cd3208a Added some files we forgot to track 2011-06-23 09:38:15 -04:00
a60ad393e9 DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other 2011-06-23 00:09:34 -04:00
b5e385586d Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet. 2011-06-22 23:52:22 -04:00
ecb16a4b5c Moved distance limiting code to a smarter location, refactored related code 2011-06-22 23:06:23 -04:00
1606dfb058 Fixed bug with distance calculations... distance <> slope 2011-06-22 22:47:56 -04:00
5b53e0b115 Fixed bugs with the move template 2011-06-22 22:39:37 -04:00
48c45c2191 Code for some of the basic game design - selecting existing nodes, limiting edge distance 2011-06-22 22:32:33 -04:00
53f1560393 Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations 2011-06-22 21:54:35 -04:00
bbae7690f4 Cleaned up node image 2011-06-22 18:27:26 -04:00
fc8a76c1db Added transparency to nodes 2011-06-22 18:24:20 -04:00
fc08adcade First implementation of game logic and control 2011-06-22 17:57:44 -04:00
2aadb9ad7e Added image files 2011-06-22 17:57:21 -04:00
23add868d6 Added a graph class for representing and manipulating the game data 2011-06-22 17:29:41 -04:00