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fdaefc4e72
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More menu work. Begin implementing an inventory system.
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2019-12-15 01:01:19 -05:00 |
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c86589ec6a
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Compress location data into a single byte.
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2019-12-11 19:23:28 -05:00 |
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ea8b0360bc
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Start implementing a menu system, fix game save/load.
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2019-12-11 18:43:11 -05:00 |
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109283a383
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Add savegame clearing function.
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2019-12-11 18:20:13 -05:00 |
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77f3d49ba9
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Add more explicit control around save/load. This still seems to only work sporadically though.
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2019-12-11 15:27:50 -05:00 |
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06879ee1ad
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More sprite cleanup, add 'house' sprite.
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2019-12-11 13:52:23 -05:00 |
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4eb7632682
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Only render 7x7 instead of 8x8, so that we can center the player on the screen more easily.
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2019-12-11 13:30:18 -05:00 |
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aa22c8a054
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Rework the game to use double-sized sprites. This gives us more room for detail.
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2019-12-11 13:23:25 -05:00 |
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873cbbbad4
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Merge branch 'master' of ssh://git.annabunch.es:2222/annabunches/a_pleasant_stroll
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2019-12-11 02:13:59 -05:00 |
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b8c9b36b0b
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Save player location to cartdata
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2019-12-11 02:13:27 -05:00 |
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a2ff92cfc0
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Save player location on exit.
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2019-12-11 02:13:11 -05:00 |
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374336ee4a
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Implement mod_buffer culling, as well as a flag that makes some changes more persistent than others.
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2019-12-11 01:47:02 -05:00 |
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1e9c456f78
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Lots of code cleanup. Start implementing mod buffer culling.
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2019-12-11 01:34:46 -05:00 |
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16bcbc8e00
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Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever.
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2019-12-11 01:06:33 -05:00 |
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2ca23a7b4e
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Use cls() instead of rectfill() to try and reduce 'black screen' errors.
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2019-12-11 00:38:46 -05:00 |
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53896b0f0e
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Move debug code to a separate file.
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2019-12-11 00:31:12 -05:00 |
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a75408fb22
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Some debug code cleanup, change the format for the mod buffer key.
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2019-12-11 00:29:02 -05:00 |
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8e66d3c380
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Add menu icons, update index numbers.
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2019-12-10 15:51:32 -05:00 |
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d8f2c26e05
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Rename game to something less technical.
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2019-12-10 14:47:43 -05:00 |
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c6dd13d332
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Add interactability with some map objects, and store changed map tiles in a buffer for persistence.
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2019-12-09 21:50:06 -05:00 |
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89a63f59b8
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Implement missing map tiles, add a new meadow biome, make biomes more granular.
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2019-12-09 19:17:50 -05:00 |
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cdced463ed
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Fix broken redraw code, implement player sprites (some) and get ready for interactable objects.
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2019-12-09 18:50:20 -05:00 |
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3a9fac53f0
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More optimization, add constants file for eventual descructible scenery.
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2019-12-09 16:51:15 -05:00 |
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130c393c51
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Optimization pass for number of tokens used - eliminate unnecessary tables, constants.
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2019-12-09 16:35:45 -05:00 |
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753700c144
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Clean up a few functions and get ready for new features.
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2019-12-09 16:12:48 -05:00 |
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15c76c3884
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Initial music playing code.
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2019-12-09 14:54:09 -05:00 |
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36ae373f71
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Make biome locations deterministic.
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2019-12-08 21:40:00 -05:00 |
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4288bb194e
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Some experimental sound effects and music; just playing around with the PICO-8 sound tools.
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2019-12-08 21:15:59 -05:00 |
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1153509631
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Initial sound code.
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2019-12-08 20:43:32 -05:00 |
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0b10b2df67
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Implement multiple biomes.
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2019-12-07 16:30:41 -05:00 |
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a8b26c113d
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Implement infinite scrolling.
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2019-12-07 15:36:32 -05:00 |
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7393e5fbe9
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More biome tuning. Start in middle of first generated block.
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2019-12-05 23:09:01 -05:00 |
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3985c3e301
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Fix collision detection.
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2019-12-05 23:02:37 -05:00 |
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98707059b6
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Fix player sprite rendering.
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2019-12-05 22:18:45 -05:00 |
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d9714fb284
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Add more stuff to debug information.
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2019-12-05 22:03:05 -05:00 |
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546de63412
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Add some rudimentary code for facing and collision detection.
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2019-12-05 22:02:52 -05:00 |
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bbd3c089d9
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Less dense forests, make map sections square, better documentation.
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2019-12-05 22:02:04 -05:00 |
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Anna Wiggins
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c0f9ebbdb8
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Initial commit.
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2019-12-04 18:48:04 -05:00 |
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