Commit Graph

38 Commits

Author SHA1 Message Date
fdaefc4e72 More menu work. Begin implementing an inventory system. 2019-12-15 01:01:19 -05:00
c86589ec6a Compress location data into a single byte. 2019-12-11 19:23:28 -05:00
ea8b0360bc Start implementing a menu system, fix game save/load. 2019-12-11 18:43:11 -05:00
109283a383 Add savegame clearing function. 2019-12-11 18:20:13 -05:00
77f3d49ba9 Add more explicit control around save/load. This still seems to only work sporadically though. 2019-12-11 15:27:50 -05:00
06879ee1ad More sprite cleanup, add 'house' sprite. 2019-12-11 13:52:23 -05:00
4eb7632682 Only render 7x7 instead of 8x8, so that we can center the player on the screen more easily. 2019-12-11 13:30:18 -05:00
aa22c8a054 Rework the game to use double-sized sprites. This gives us more room for detail. 2019-12-11 13:23:25 -05:00
873cbbbad4 Merge branch 'master' of ssh://git.annabunch.es:2222/annabunches/a_pleasant_stroll 2019-12-11 02:13:59 -05:00
b8c9b36b0b Save player location to cartdata 2019-12-11 02:13:27 -05:00
a2ff92cfc0 Save player location on exit. 2019-12-11 02:13:11 -05:00
374336ee4a Implement mod_buffer culling, as well as a flag that makes some changes more persistent than others. 2019-12-11 01:47:02 -05:00
1e9c456f78 Lots of code cleanup. Start implementing mod buffer culling. 2019-12-11 01:34:46 -05:00
16bcbc8e00 Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00
2ca23a7b4e Use cls() instead of rectfill() to try and reduce 'black screen' errors. 2019-12-11 00:38:46 -05:00
53896b0f0e Move debug code to a separate file. 2019-12-11 00:31:12 -05:00
a75408fb22 Some debug code cleanup, change the format for the mod buffer key. 2019-12-11 00:29:02 -05:00
8e66d3c380 Add menu icons, update index numbers. 2019-12-10 15:51:32 -05:00
d8f2c26e05 Rename game to something less technical. 2019-12-10 14:47:43 -05:00
c6dd13d332 Add interactability with some map objects, and store changed map tiles in a buffer for persistence. 2019-12-09 21:50:06 -05:00
89a63f59b8 Implement missing map tiles, add a new meadow biome, make biomes more granular. 2019-12-09 19:17:50 -05:00
cdced463ed Fix broken redraw code, implement player sprites (some) and get ready for interactable objects. 2019-12-09 18:50:20 -05:00
3a9fac53f0 More optimization, add constants file for eventual descructible scenery. 2019-12-09 16:51:15 -05:00
130c393c51 Optimization pass for number of tokens used - eliminate unnecessary tables, constants. 2019-12-09 16:35:45 -05:00
753700c144 Clean up a few functions and get ready for new features. 2019-12-09 16:12:48 -05:00
15c76c3884 Initial music playing code. 2019-12-09 14:54:09 -05:00
36ae373f71 Make biome locations deterministic. 2019-12-08 21:40:00 -05:00
4288bb194e Some experimental sound effects and music; just playing around with the PICO-8 sound tools. 2019-12-08 21:15:59 -05:00
1153509631 Initial sound code. 2019-12-08 20:43:32 -05:00
0b10b2df67 Implement multiple biomes. 2019-12-07 16:30:41 -05:00
a8b26c113d Implement infinite scrolling. 2019-12-07 15:36:32 -05:00
7393e5fbe9 More biome tuning. Start in middle of first generated block. 2019-12-05 23:09:01 -05:00
3985c3e301 Fix collision detection. 2019-12-05 23:02:37 -05:00
98707059b6 Fix player sprite rendering. 2019-12-05 22:18:45 -05:00
d9714fb284 Add more stuff to debug information. 2019-12-05 22:03:05 -05:00
546de63412 Add some rudimentary code for facing and collision detection. 2019-12-05 22:02:52 -05:00
bbd3c089d9 Less dense forests, make map sections square, better documentation. 2019-12-05 22:02:04 -05:00
Anna Wiggins
c0f9ebbdb8 Initial commit. 2019-12-04 18:48:04 -05:00