PICO-8 demo of an infinitely scrolling procedurally generated map.
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2019-12-11 13:30:18 -05:00
a_pleasant_stroll.p8 Rework the game to use double-sized sprites. This gives us more room for detail. 2019-12-11 13:23:25 -05:00
debug.lua Lots of code cleanup. Start implementing mod buffer culling. 2019-12-11 01:34:46 -05:00
index_map.md Rework the game to use double-sized sprites. This gives us more room for detail. 2019-12-11 13:23:25 -05:00
main.lua Save player location to cartdata 2019-12-11 02:13:27 -05:00
player.lua Only render 7x7 instead of 8x8, so that we can center the player on the screen more easily. 2019-12-11 13:30:18 -05:00
sound.lua Initial music playing code. 2019-12-09 14:54:09 -05:00
world.lua Only render 7x7 instead of 8x8, so that we can center the player on the screen more easily. 2019-12-11 13:30:18 -05:00