Fix player sprite rendering.
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d9714fb284
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98707059b6
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@ -29,6 +29,6 @@ function render_debug_info()
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print(camera_pos[2], 16, 8, 15)
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print(facing[1], 0, 16, 15)
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print(facing[2], 16, 16, 15)
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print(player_lookup[facing], 0, 24, 15)
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print(fget(mget(camera_pos[1]+8, camera_pos[2]+8)), 0, 24, 15)
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clip()
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end
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30
movement.lua
30
movement.lua
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@ -7,15 +7,21 @@ function init_movement()
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-- this is a constant for looking up player sprites by facing
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player_lookup = {
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[{0, 0}] = -1, -- this state is an error
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[{-1, 0}] = 120, -- up
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[{1, 0}] = 121, -- down
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[{0, -1}] = 122, -- left
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[{0, 1}] = 123, -- right
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[{-1, -1}] = 124, -- up-left
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[{-1, 1}] = 125, -- up-right
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[{1, -1}] = 126, -- down-left
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[{1, 1}] = 127 -- down-right
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[0] = {
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[0] = -1, -- error state
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[-1] = 122, -- left
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[1] = 123, -- right
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},
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[-1] = {
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[0] = 120, -- up
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[-1] = 124, -- up-left
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[1] = 125, -- up-right
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},
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[1] = {
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[0] = 121, -- down
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[-1] = 126, -- down-left
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[1] = 127, -- down-right
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},
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}
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end
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@ -57,12 +63,12 @@ function handle_input()
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end
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function draw_player()
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spr(player_lookup[facing], 64, 64)
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spr(player_lookup[facing[1]][facing[2]], 64, 64)
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-- todo: animate the character on move
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end
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-- pos is a camera position, meaning the player position is
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-- pos + {8, 8}
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-- pos is camera position, meaning the player position is
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-- pos + {8, 8}.
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function legal_move(pos)
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return fget(mget(pos[1]+8, pos[2]+8), 0)
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end
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