PICO-8 demo of an infinitely scrolling procedurally generated map.
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2019-12-11 02:13:11 -05:00
a_pleasant_stroll.p8 Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00
debug.lua Lots of code cleanup. Start implementing mod buffer culling. 2019-12-11 01:34:46 -05:00
index_map.md Add menu icons, update index numbers. 2019-12-10 15:51:32 -05:00
main.lua Save player location on exit. 2019-12-11 02:13:11 -05:00
player.lua Save player location on exit. 2019-12-11 02:13:11 -05:00
sound.lua Initial music playing code. 2019-12-09 14:54:09 -05:00
world.lua Implement mod_buffer culling, as well as a flag that makes some changes more persistent than others. 2019-12-11 01:47:02 -05:00