PICO-8 demo of an infinitely scrolling procedurally generated map.
Go to file
2019-12-11 01:06:33 -05:00
a_pleasant_stroll.p8 Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00
debug.lua Use cls() instead of rectfill() to try and reduce 'black screen' errors. 2019-12-11 00:38:46 -05:00
index_map.md Add menu icons, update index numbers. 2019-12-10 15:51:32 -05:00
main.lua Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00
player.lua Add interactability with some map objects, and store changed map tiles in a buffer for persistence. 2019-12-09 21:50:06 -05:00
sound.lua Initial music playing code. 2019-12-09 14:54:09 -05:00
world.lua Large refactor to avoid the need to use map() and camera() - the new approach just re-calculates the local world and allows us to scroll 'smoothly' forever. 2019-12-11 01:06:33 -05:00