PICO-8 demo of an infinitely scrolling procedurally generated map.
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2019-12-15 01:01:19 -05:00
a_pleasant_stroll.p8 Start implementing a menu system, fix game save/load. 2019-12-11 18:43:11 -05:00
debug.lua Compress location data into a single byte. 2019-12-11 19:23:28 -05:00
index_map.md Add more explicit control around save/load. This still seems to only work sporadically though. 2019-12-11 15:27:50 -05:00
main.lua Start implementing a menu system, fix game save/load. 2019-12-11 18:43:11 -05:00
menu.lua More menu work. Begin implementing an inventory system. 2019-12-15 01:01:19 -05:00
player.lua More menu work. Begin implementing an inventory system. 2019-12-15 01:01:19 -05:00
savegame.lua Compress location data into a single byte. 2019-12-11 19:23:28 -05:00
sound.lua Initial music playing code. 2019-12-09 14:54:09 -05:00
world.lua More sprite cleanup, add 'house' sprite. 2019-12-11 13:52:23 -05:00