a_pleasant_stroll/sound.lua

16 lines
380 B
Lua

-- Defines constants and plays music and sound effects
function init_sound()
-- each name maps to a pattern number to play
music_map = {
desert = 0
}
end
-- call this once to initialize biome sound.
-- by convention channel 4 should always be the
-- preferred sfx channel, so we unmask it.
function play_biome_music(biome)
music(music_map[biome], 2000, 7)
end