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da935d8e46
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Make closing work more cleanly
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2012-04-21 18:27:27 -04:00 |
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40d9c6c08f
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Fully implemented loading SGF files, although we can only look at the main sequence for now
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2012-04-21 18:25:04 -04:00 |
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692dc294d6
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Included gomill framework for SGF and GTP support, and sketched out SGF game-loading code.
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2012-04-21 04:27:05 -04:00 |
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700a6a2f32
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Implemented basic scoring code, so that scoring estimates are drawn at the end of a game
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2012-04-21 02:50:52 -04:00 |
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c8e8379308
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Implemented reordering tabs and Ctrl+tab to cycle between them
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2012-04-19 16:29:10 -04:00 |
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0e48b1249d
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Use nicer symbols, allow multiple games at once
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2012-04-19 01:46:09 -04:00 |
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b2598fb09f
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Fixed initial board update not showing
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2012-04-18 11:37:06 -04:00 |
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becf13e4ab
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Make update code on playing a stone much more efficient
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2012-04-18 11:33:20 -04:00 |
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e9032003f7
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Implemented performance updates in GoGame
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2012-04-18 01:04:36 -04:00 |
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f596e0f3ee
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Factored some relevant data into the GoGame class, made Game -> Close work correctly
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2012-04-17 14:59:46 -04:00 |
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00b65a65df
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Added a way to close the currently open game, to ease transition to multiple games running at once
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2012-04-17 01:46:55 -04:00 |
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cb0fdcf017
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Make GoGame widgets cleaner, tie them to actual functions
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2012-04-17 01:39:16 -04:00 |
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38b298ec45
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Make go board widget show (even if it doesn't quite work yet)
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2012-04-17 01:21:39 -04:00 |
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966c6eb9e7
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Started implementing a gogame class to handle GUI aspects of the board
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2012-04-17 01:01:34 -04:00 |
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579b9bc199
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Cleaned up the gui some more
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2012-04-16 22:07:07 -04:00 |
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704e7209a6
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See previous commit...
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2012-04-16 13:00:56 -04:00 |
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f4680cc631
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Continued network mode implementation
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2012-04-15 19:52:58 -04:00 |
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4f5227cd82
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Added basic implementation to gtpsocket, started to sketch out networkthread
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2012-04-15 16:54:50 -04:00 |
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da583678c1
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Read config data from pygo.cfg
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2012-04-15 01:00:36 -04:00 |
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16061abf0a
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Refactored gui code into a class to make it more managable
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2012-04-15 00:20:39 -04:00 |
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ac0b65ec62
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Initial work on implementing a network mode for communication with a server program.
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2012-04-14 23:42:56 -04:00 |
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90ff7ceba8
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Added pass, resign, and quit buttons using SGC
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2012-04-14 18:28:34 -04:00 |
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db8eb7aa50
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Don't hover when the cursor is moving fast, to prevent the weird lagging thing.
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2012-04-14 17:10:12 -04:00 |
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de81e9129f
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Rename place_stone to play_move
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2012-04-14 01:58:48 -04:00 |
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1474af0e5f
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Factored the board code into a 'goban' library, and re-implemented it to use simple arrays and to be much, much simpler. Unfortunately, though, it doesn't quite work yet
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2012-04-13 16:53:57 -04:00 |
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55dbed09f5
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Implemented hovering stones under mouse cursor, and implemented a simple game clock
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2012-04-09 20:55:09 -04:00 |
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cf1b892d21
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Fixed infinite recursion bug
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2012-04-08 23:11:49 -04:00 |
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f5d3608ba2
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Added text to display number of captures and whose turn it is.
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2012-04-08 18:24:14 -04:00 |
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8881b1cd38
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Return number of stones captured, keep track of captures for each player
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2012-04-08 18:07:10 -04:00 |
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c925a95ad7
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Goban._valid_move() should allow placing a stone into a liberty-less space if it will result in a capture.
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2012-04-08 17:10:39 -04:00 |
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efa1a4f282
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Fixed Goban._delete_group
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2012-04-08 16:59:38 -04:00 |
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15480ae9e0
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Created a Goban class to handle all of the Go logic
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2012-04-08 16:25:06 -04:00 |
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b7f1d5b58d
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Added missing hoshi points, removed some now unneeded image files
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2012-04-08 02:27:40 -04:00 |
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740f914bd1
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Added ability to place stones and mark intersections, and reduced number of image files needed.
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2012-04-08 02:16:23 -04:00 |
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225f09c98f
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Initial commit - So far we can print the board.
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2012-04-08 01:06:10 -04:00 |
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