89 lines
2.0 KiB
Python
Executable File
89 lines
2.0 KiB
Python
Executable File
#!/usr/bin/python
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# -*- coding: utf-8 -*-
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#
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# A GTK Python GO client
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import sys
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sys.path.append('lib/')
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sys.path.append('widgets/')
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import goban
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import config
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import gtk, gtk.glade, gobject
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import gogame
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class Pygo():
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"""This class handles the main interface, defines basic callbacks"""
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def __init__(self):
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self.resize = True
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self.goban = None
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self.network_mode = False
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self.our_color = None
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self.init_user_interface('./ui/default.glade')
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self.init_widgets()
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def init_user_interface(self, path_to_skin):
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self.tree=gtk.glade.XML(path_to_skin, "window")
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self.tree.signal_autoconnect(self)
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self.window = self.tree.get_widget('window')
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self.contents = self.tree.get_widget('main_box')
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def init_widgets(self):
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self.window.resize(1000,800)
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self.gogame = None
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# gobject.timeout_add(1000, self.update)
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def on_game_close(self, widget):
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print 'Pygo.on_game_close(): stub'
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def on_local_new(self, widget):
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if self.gogame:
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self.contents.remove(self.gogame)
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self.gogame = None
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if self.goban:
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self.goban = None
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self.goban = goban.Goban()
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self.network_mode = False
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self.our_color = None
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self.gogame = gogame.GoGame(self.goban)
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self.contents.pack_start(self.gogame)
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self.gogame.show_all()
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def on_net_direct(self, widget):
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print 'stub: Pygo.on_menu_net_direct()'
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def on_quit(self, widget):
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sys.exit(0)
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def main():
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# Read config file
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config.init()
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# base_icon = gtk.gdk.pixbuf_new_from_file('ui/icon.svg')
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# icon = base_icon.scale_simple(128, 128, gtk.gdk.INTERP_BILINEAR)
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# gtk.window_set_default_icon(icon)
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go_obj = Pygo()
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# Let's see if we can avoid using threads in this implementation
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# gtk.gdk.threads_init()
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# gtk.gdk.threads_enter()
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gtk.main()
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# gtk.gdk.threads_leave()
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if __name__ == '__main__': main()
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