Make update code on playing a stone much more efficient

This commit is contained in:
Anna Rose 2012-04-18 11:33:20 -04:00
parent e9032003f7
commit becf13e4ab
3 changed files with 57 additions and 17 deletions

View File

@ -67,19 +67,33 @@ class Goban:
self.hover = None
# For performance reasons (to help with drawing code)
# any modified positions are returned in a list.
# This is self._changed, which is modified by this
# function and by _delete_group_r().
# This list will *also* contain the last move and any
# previous or new ko positions.
def play_move(self, pos, color=None):
if color is None:
color = self.to_move
if self.to_move == Goban.EMPTY:
return
return None
rpos = self._real_pos(pos)
if not self._valid_move(rpos, color):
return
return None
self.board[rpos] = color
self._changed = []
self._changed.append(rpos)
if self.ko is not None:
self._changed.append(self.ko)
if self.last_move is not None:
self._changed.append(self.last_move)
self._capture(rpos)
self.last_move = rpos
self.passed_last = False
@ -87,6 +101,12 @@ class Goban:
self.to_move = self._other_color(color)
self.clear_hover()
# If there is a new ko, send that back too
if self.ko is not None:
self._changed.append(self.ko)
return self._changed
# fixme: need to handle post-game stuff here... scoring code
@ -94,6 +114,12 @@ class Goban:
if color is None:
color = self.to_move
self._changed = []
if self.ko is not None:
self._changed.append(self.ko)
if self.last_move is not None:
self._changed.append(self.last_move)
if self.passed_last:
self.to_move = Goban.EMPTY
else:
@ -103,17 +129,27 @@ class Goban:
self.last_move = None
self.ko = None
return self._changed
def resign(self, color=None):
if color is None:
color = self.to_move
self._changed = []
if self.ko is not None:
self._changed.append(self.ko)
if self.last_move is not None:
self._changed.append(self.last_move)
self.passed_last = False
self.last_move = None
self.ko = None
self.winner = self._other_color(color)
self.to_move = Goban.EMPTY
return self._changed
def _capture(self, pos, color=None):
"""Look for stones captured on the 4 sides of pos, remove them and increment
@ -232,12 +268,6 @@ class Goban:
return self._delete_group_r(pos, who)
if who == Goban.EMPTY:
return 0
self.board[x][y].state = Goban.EMPTY
def _delete_group_r(self, pos, who):
if not self._on_board(pos):
@ -247,6 +277,7 @@ class Goban:
return 0
self.board[pos] = Goban.EMPTY
self._changed.append(pos)
num_deleted = 1

View File

@ -51,7 +51,7 @@ class Pygo():
self.gogame = gogame.GoGame(goban.Goban())
self.contents.pack_start(self.gogame)
self.gogame.show_all()
self.gogame.update()
self.gogame.update() # Initial board draw
def on_net_direct(self, widget):

View File

@ -108,11 +108,14 @@ class GoGame(gtk.HBox):
row = int(y / inc)
col = int(x / inc)
self.goban.play_move((row,col))
self.update()
changed = self.goban.play_move((row,col))
print changed
self.update(changed)
def do_board_configure(self, widget, event):
print 'configure'
gc = widget.get_style().fg_gc[gtk.STATE_NORMAL]
x,y,width,height = widget.get_allocation()
self.board_backbuf = gtk.gdk.Pixmap(widget.window, width, height, depth=-1)
@ -121,6 +124,8 @@ class GoGame(gtk.HBox):
def do_board_expose(self, widget, event):
print 'expose'
x , y, width, height = event.area
widget.window.draw_drawable(widget.get_style().fg_gc[gtk.STATE_NORMAL],
self.board_backbuf, x, y, x, y, width, height)
@ -130,7 +135,11 @@ class GoGame(gtk.HBox):
# fixme: rendering/updating the whole board is pretty slow. Eliminate the need to
# render the whole board when a stone is played (we need a list of modified
# locations from somewhere)
# fixme: the board doesn't get drawn initially, even though the backbuffer *should*
# have the board in it before our first expose event
def update_board(self, to_update=None):
print 'update'
if to_update == None:
to_update = range(len(self.goban.board))
@ -169,13 +178,13 @@ class GoGame(gtk.HBox):
def on_pass(self, widget):
self.goban.pass_move()
self.update()
changed = self.goban.pass_move()
self.update(changed)
def on_resign(self, widget):
self.goban.resign()
self.update()
changed = self.goban.resign()
self.update(changed)
# fixme: Add a widget to show the outcome
@ -191,9 +200,9 @@ class GoGame(gtk.HBox):
self.white_cap_value.set_text(str(self.goban.white_captures))
def update(self):
def update(self, changed):
self.update_info()
self.update_board()
self.update_board(changed)