Make go board widget show (even if it doesn't quite work yet)
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parent
966c6eb9e7
commit
38b298ec45
18
pygo.py
18
pygo.py
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@ -5,10 +5,12 @@
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import sys
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sys.path.append('lib/')
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sys.path.append('widgets/')
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import goban
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import config
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import gtk, gtk.glade, gobject
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import gogame
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class Pygo():
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@ -22,7 +24,8 @@ class Pygo():
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self.our_color = None
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self.init_user_interface('./ui/default.glade')
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self.init_widgets()
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self._init_widgets()
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def init_user_interface(self, path_to_skin):
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self.tree=gtk.glade.XML(path_to_skin, "window")
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@ -31,20 +34,27 @@ class Pygo():
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self.contents = self.tree.get_widget('main_box')
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def init_widgets(self):
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def _init_widgets(self):
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self.window.resize(1000,800)
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self.gogame = None
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# gobject.timeout_add(1000, self.update)
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def on_local_new(self, widget):
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if self.gogame:
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self.contents.remove(self.gogame)
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del self.gogame
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if self.goban:
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del self.goban
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self.goban = goban.Goban()
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self.network_mode = False
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self.our_color = None
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# fixme: create the go board widget and add it to our box here
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self.gogame = gogame.GoGame(self.goban)
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self.contents.pack_start(self.gogame)
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self.gogame.show_all()
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@ -1,9 +1,10 @@
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# This is a widget that handles a go game
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# It needs a goban object, and handles it from beginning to end
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import goban
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import os
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import gtk
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import lib.options
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import goban
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class GoGame(gtk.HBox):
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@ -15,7 +16,7 @@ class GoGame(gtk.HBox):
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_img_res = None
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def __init__(self, goban):
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self.HBox.__init__(self)
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super(GoGame, self).__init__()
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if GoGame._img_res is None:
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GoGame._img_res = _build_img_res()
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@ -28,8 +29,12 @@ class GoGame(gtk.HBox):
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def _init_widgets(self):
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self.board_area = gtk.DrawingArea()
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# All of this is to create the info box along the right side of the board
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info_box = gtk.VBox()
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info_rows = [gtk.VBox()] * 3
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info_rows = []
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for i in range(3):
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info_rows.append(gtk.VBox())
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to_move_label = gtk.Label('To Move:')
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black_cap_label = gtk.Label('Black Captures:')
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white_cap_label = gtk.Label('White Captures:')
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