|
6560b1c28b
|
Increase portability as per SDL standards, add a window title
|
2011-06-24 09:53:44 -04:00 |
|
|
718941eacd
|
Quit on Ctrl-Q
|
2011-06-24 09:48:59 -04:00 |
|
|
837b3466a5
|
Refactored all the rendering code into its own class
|
2011-06-24 09:40:13 -04:00 |
|
|
5ed05fc829
|
Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
|
2011-06-23 17:28:49 -04:00 |
|
|
b967542157
|
Support different colours for different vertices
|
2011-06-23 15:10:40 -04:00 |
|
|
9d36120f6d
|
Fixed a compile bug, general code cleanup
|
2011-06-23 14:42:07 -04:00 |
|
|
00d2efa31f
|
Added some notes on draw_circle_filled
|
2011-06-23 14:34:53 -04:00 |
|
|
a9bd00f37d
|
Added code to prevent edges from crossing
|
2011-06-23 13:54:28 -04:00 |
|
|
fc71203220
|
Use vertex's individual radius for all relevant calculations
|
2011-06-23 12:46:32 -04:00 |
|
|
4b1947fe44
|
simple comment update
|
2011-06-23 12:37:43 -04:00 |
|
|
d76fc8099e
|
Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently.
|
2011-06-23 12:36:40 -04:00 |
|
|
54b46d77d2
|
Factored distance calculation into separate utility class
|
2011-06-23 12:07:45 -04:00 |
|
|
d8e97ff0c9
|
Draw nodes with draw_circle_filled, eliminate node texture
|
2011-06-23 10:10:07 -04:00 |
|
|
ef2c6bc89f
|
Clean up move_template stuff, move selection circle behind everything else
|
2011-06-23 10:04:14 -04:00 |
|
|
994cd3208a
|
Added some files we forgot to track
|
2011-06-23 09:38:15 -04:00 |
|
|
a60ad393e9
|
DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other
|
2011-06-23 00:09:34 -04:00 |
|
|
b5e385586d
|
Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet.
|
2011-06-22 23:52:22 -04:00 |
|
|
ecb16a4b5c
|
Moved distance limiting code to a smarter location, refactored related code
|
2011-06-22 23:06:23 -04:00 |
|
|
1606dfb058
|
Fixed bug with distance calculations... distance <> slope
|
2011-06-22 22:47:56 -04:00 |
|
|
5b53e0b115
|
Fixed bugs with the move template
|
2011-06-22 22:39:37 -04:00 |
|
|
48c45c2191
|
Code for some of the basic game design - selecting existing nodes, limiting edge distance
|
2011-06-22 22:32:33 -04:00 |
|
|
53f1560393
|
Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
|
2011-06-22 21:54:35 -04:00 |
|
|
bbae7690f4
|
Cleaned up node image
|
2011-06-22 18:27:26 -04:00 |
|
|
fc8a76c1db
|
Added transparency to nodes
|
2011-06-22 18:24:20 -04:00 |
|
|
fc08adcade
|
First implementation of game logic and control
|
2011-06-22 17:57:44 -04:00 |
|
|
2aadb9ad7e
|
Added image files
|
2011-06-22 17:57:21 -04:00 |
|
|
23add868d6
|
Added a graph class for representing and manipulating the game data
|
2011-06-22 17:29:41 -04:00 |
|
|
b2a371e804
|
Added some surfaces
|
2011-06-22 16:43:23 -04:00 |
|
|
9691974629
|
Added function to draw a straight line
|
2011-06-22 16:42:54 -04:00 |
|
|
27c6f1e0b6
|
Fundamental framework for an SDL application
|
2011-06-22 16:12:22 -04:00 |
|