Commit Graph

13 Commits

Author SHA1 Message Date
c5d6167e8c Refactored code to do dynamic_casts in fewer places 2011-07-03 16:57:47 -04:00
fc0c0f26fd Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
793d6bd9a2 Now the buttons actually do something - also added a build_type 2011-07-03 10:12:47 -04:00
d04cde49c8 Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then 2011-07-02 17:34:11 -04:00
e221f1990c Added player names and some debug stuff 2011-07-01 20:00:19 -04:00
c49fdb8169 Added display showing information about selected vertex 2011-07-01 18:04:15 -04:00
938e75716c Implemented font framework, print info about each vertex 2011-07-01 13:15:30 -04:00
ca60c61ce6 Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00
d2322a7caf Made some adjustments to the game's ranging 2011-06-28 22:27:33 -04:00
6a4b1c4cf2 Refactored a wee bit of code in the GameStack... stack, and started building the title screen code 2011-06-28 21:38:18 -04:00
9961d177fd removed now unnecessary class, renamed project 2011-06-28 21:21:31 -04:00
2bddf92001 Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis 2011-06-27 22:35:52 -04:00
5522cbc64c Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc 2011-06-27 22:07:52 -04:00