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c5d6167e8c
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Refactored code to do dynamic_casts in fewer places
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2011-07-03 16:57:47 -04:00 |
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fc0c0f26fd
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Added ability to actually build different unit types, as well as icons to distinguish them
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2011-07-03 15:16:00 -04:00 |
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793d6bd9a2
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Now the buttons actually do something - also added a build_type
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2011-07-03 10:12:47 -04:00 |
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d04cde49c8
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Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then
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2011-07-02 17:34:11 -04:00 |
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e221f1990c
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Added player names and some debug stuff
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2011-07-01 20:00:19 -04:00 |
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c49fdb8169
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Added display showing information about selected vertex
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2011-07-01 18:04:15 -04:00 |
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938e75716c
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
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ca60c61ce6
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |
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d2322a7caf
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Made some adjustments to the game's ranging
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2011-06-28 22:27:33 -04:00 |
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6a4b1c4cf2
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
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9961d177fd
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removed now unnecessary class, renamed project
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2011-06-28 21:21:31 -04:00 |
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2bddf92001
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Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
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2011-06-27 22:35:52 -04:00 |
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5522cbc64c
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Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
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2011-06-27 22:07:52 -04:00 |
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