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b967542157
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Support different colours for different vertices
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2011-06-23 15:10:40 -04:00 |
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00d2efa31f
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Added some notes on draw_circle_filled
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2011-06-23 14:34:53 -04:00 |
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fc71203220
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Use vertex's individual radius for all relevant calculations
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2011-06-23 12:46:32 -04:00 |
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d76fc8099e
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Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently.
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2011-06-23 12:36:40 -04:00 |
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d8e97ff0c9
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Draw nodes with draw_circle_filled, eliminate node texture
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2011-06-23 10:10:07 -04:00 |
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ef2c6bc89f
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Clean up move_template stuff, move selection circle behind everything else
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2011-06-23 10:04:14 -04:00 |
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b5e385586d
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Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet.
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2011-06-22 23:52:22 -04:00 |
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ecb16a4b5c
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Moved distance limiting code to a smarter location, refactored related code
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2011-06-22 23:06:23 -04:00 |
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1606dfb058
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Fixed bug with distance calculations... distance <> slope
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2011-06-22 22:47:56 -04:00 |
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5b53e0b115
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Fixed bugs with the move template
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2011-06-22 22:39:37 -04:00 |
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48c45c2191
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Code for some of the basic game design - selecting existing nodes, limiting edge distance
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2011-06-22 22:32:33 -04:00 |
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53f1560393
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Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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2011-06-22 21:54:35 -04:00 |
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fc8a76c1db
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Added transparency to nodes
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2011-06-22 18:24:20 -04:00 |
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fc08adcade
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First implementation of game logic and control
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2011-06-22 17:57:44 -04:00 |
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27c6f1e0b6
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
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