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28 Commits 1 Branch 0 Tags
837b3466a5bc98572b41d47cc1bd3615dc8dfd6c
Commit Graph

11 Commits

Author SHA1 Message Date
Anna Wiggins
837b3466a5 Refactored all the rendering code into its own class 2011-06-24 09:40:13 -04:00
Anna Wiggins
5ed05fc829 Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns 2011-06-23 17:28:49 -04:00
Anna Wiggins
b967542157 Support different colours for different vertices 2011-06-23 15:10:40 -04:00
Anna Wiggins
d76fc8099e Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently. 2011-06-23 12:36:40 -04:00
Anna Wiggins
d8e97ff0c9 Draw nodes with draw_circle_filled, eliminate node texture 2011-06-23 10:10:07 -04:00
Anna Wiggins
ef2c6bc89f Clean up move_template stuff, move selection circle behind everything else 2011-06-23 10:04:14 -04:00
Anna Wiggins
ecb16a4b5c Moved distance limiting code to a smarter location, refactored related code 2011-06-22 23:06:23 -04:00
Anna Wiggins
48c45c2191 Code for some of the basic game design - selecting existing nodes, limiting edge distance 2011-06-22 22:32:33 -04:00
Anna Wiggins
fc08adcade First implementation of game logic and control 2011-06-22 17:57:44 -04:00
Anna Wiggins
b2a371e804 Added some surfaces 2011-06-22 16:43:23 -04:00
Anna Wiggins
27c6f1e0b6 Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
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