Fundamental framework for an SDL application
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38
gamecore.h
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38
gamecore.h
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/* This is the heart of the application.
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This contains the basic game looping code, sets up event handlers, etc.
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All the hard work will eventually get farmed out to other objects, for now,
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we're doing almost everything in here.
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*/
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#ifndef _GAME_CORE_H_
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#define _GAME_CORE_H_
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#include <SDL/SDL.h>
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#include "mainevent.h"
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class GameCore : public MainEvent
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{
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public:
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GameCore();
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int execute();
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protected:
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// event handlers
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void on_exit();
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private:
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bool init();
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void iterate(); // updates the game state
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void render();
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void cleanup();
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bool is_running;
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SDL_Surface* display;
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};
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#endif
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