A very simple game about graphs.
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2011-07-05 22:15:52 -04:00
res Moved font into the resource directory 2011-07-03 16:46:16 -04:00
debug.h Cleaned up some debugging code 2011-06-28 22:14:55 -04:00
drawutils.cpp Added ability to actually build different unit types, as well as icons to distinguish them 2011-07-03 15:16:00 -04:00
drawutils.h Change text over nodes to just be hit points 2011-07-01 22:23:16 -04:00
game.cpp Moved buttons and info around 2011-07-04 02:23:20 -04:00
game.h Implemented energy costs 2011-07-04 01:27:56 -04:00
gamedata.cpp Added code to prevent attacking more than once per attacker per round 2011-07-04 03:09:36 -04:00
gamedata.h Implemented energy costs 2011-07-04 01:27:56 -04:00
gamestate.cpp We don't need much, so drop the framerate to make the game eat almost no CPU 2011-07-01 11:43:19 -04:00
gamestate.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
gamevertex.cpp Fixed a silly error - always good to return values we calculate 2011-07-05 22:15:52 -04:00
gamevertex.h Added code to prevent attacking more than once per attacker per round 2011-07-04 03:09:36 -04:00
graph.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00
graph.h Prevent overlap/edge crosses when moving a vertex 2011-07-04 02:52:12 -04:00
itos.cpp Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
itos.h Added some new files left out of last commit 2011-07-01 13:24:02 -04:00
main.cpp Implemented font framework, print info about each vertex 2011-07-01 13:15:30 -04:00
mainevent.cpp Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00
mainevent.h Increase portability as per SDL standards, add a window title 2011-06-24 09:53:44 -04:00
Makefile Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00
mathutils.cpp Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
mathutils.h Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
menubutton.cpp Improvements to button menu and keyboard controls 2011-07-04 02:00:43 -04:00
menubutton.h Added End Turn button so we can do multiple actions per round - this will be limited by energy shortly 2011-07-03 17:45:11 -04:00
player.cpp Changed energy cost increase for producers, reworked menu buttons 2011-07-04 02:32:57 -04:00
player.h Added player names and some debug stuff 2011-07-01 20:00:19 -04:00
timer.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
timer.h Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.cpp Added some performance boosting framerate regulation 2011-07-01 11:40:38 -04:00
titlescreen.h Implemented and integrated title screen - now game crashes at launch, though 2011-06-30 17:21:46 -04:00
TODO Added a TODO list, so I can remember what I wanted to add to this thing 2011-07-05 21:58:01 -04:00
vertex.cpp Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00
vertex.h Refactored Vertex and GameVertex classes into their own files, put some functions in GameVertex that made sense there 2011-07-03 16:37:07 -04:00