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fc71203220
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Use vertex's individual radius for all relevant calculations
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2011-06-23 12:46:32 -04:00 |
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d76fc8099e
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Major refactoring - moved constants around, made graph class more graphy, put things where they belong. Simplified a lot of code that I wrote when I wasn't thinking clearly, apparently.
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2011-06-23 12:36:40 -04:00 |
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54b46d77d2
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Factored distance calculation into separate utility class
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2011-06-23 12:07:45 -04:00 |
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ecb16a4b5c
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Moved distance limiting code to a smarter location, refactored related code
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2011-06-22 23:06:23 -04:00 |
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48c45c2191
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Code for some of the basic game design - selecting existing nodes, limiting edge distance
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2011-06-22 22:32:33 -04:00 |
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53f1560393
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Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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2011-06-22 21:54:35 -04:00 |
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fc08adcade
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First implementation of game logic and control
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2011-06-22 17:57:44 -04:00 |
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23add868d6
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Added a graph class for representing and manipulating the game data
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2011-06-22 17:29:41 -04:00 |
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