Commit Graph

17 Commits

Author SHA1 Message Date
ef2c6bc89f Clean up move_template stuff, move selection circle behind everything else 2011-06-23 10:04:14 -04:00
994cd3208a Added some files we forgot to track 2011-06-23 09:38:15 -04:00
a60ad393e9 DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other 2011-06-23 00:09:34 -04:00
b5e385586d Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet. 2011-06-22 23:52:22 -04:00
ecb16a4b5c Moved distance limiting code to a smarter location, refactored related code 2011-06-22 23:06:23 -04:00
1606dfb058 Fixed bug with distance calculations... distance <> slope 2011-06-22 22:47:56 -04:00
5b53e0b115 Fixed bugs with the move template 2011-06-22 22:39:37 -04:00
48c45c2191 Code for some of the basic game design - selecting existing nodes, limiting edge distance 2011-06-22 22:32:33 -04:00
53f1560393 Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations 2011-06-22 21:54:35 -04:00
bbae7690f4 Cleaned up node image 2011-06-22 18:27:26 -04:00
fc8a76c1db Added transparency to nodes 2011-06-22 18:24:20 -04:00
fc08adcade First implementation of game logic and control 2011-06-22 17:57:44 -04:00
2aadb9ad7e Added image files 2011-06-22 17:57:21 -04:00
23add868d6 Added a graph class for representing and manipulating the game data 2011-06-22 17:29:41 -04:00
b2a371e804 Added some surfaces 2011-06-22 16:43:23 -04:00
9691974629 Added function to draw a straight line 2011-06-22 16:42:54 -04:00
27c6f1e0b6 Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00