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d04cde49c8
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Added rudimentary menu buttons, not yet connected to anything... it feels a bit hackish, to be honest, but I don't think we'll ever have too many to worry about, and if so, we can think about refactoring then
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2011-07-02 17:34:11 -04:00 |
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4daaced5d7
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Laid the groundwork for a more complex game - introduced a couple of bugs (can attack from anywhere, can't select another of your own vertices in attack mode...)
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2011-07-01 14:10:45 -04:00 |
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938e75716c
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
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b31a3e26ab
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Added some performance boosting framerate regulation
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2011-07-01 11:40:38 -04:00 |
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ca60c61ce6
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Implemented and integrated title screen - now game crashes at launch, though
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2011-06-30 17:21:46 -04:00 |
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6a4b1c4cf2
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Refactored a wee bit of code in the GameStack... stack, and started building the title screen code
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2011-06-28 21:38:18 -04:00 |
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9961d177fd
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removed now unnecessary class, renamed project
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2011-06-28 21:21:31 -04:00 |
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2bddf92001
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Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis
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2011-06-27 22:35:52 -04:00 |
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5522cbc64c
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Refactored code heavily to be able to use a state stack - main function now does the basic init, looping, and shutdown, and each state is a pointer to an object that has its own event handling, rendering, etc
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2011-06-27 22:07:52 -04:00 |
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6560b1c28b
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Increase portability as per SDL standards, add a window title
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2011-06-24 09:53:44 -04:00 |
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837b3466a5
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Refactored all the rendering code into its own class
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2011-06-24 09:40:13 -04:00 |
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5ed05fc829
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Separated game-specific graph behavior into a subclass, implemented 2 players alternating turns
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2011-06-23 17:28:49 -04:00 |
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54b46d77d2
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Factored distance calculation into separate utility class
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2011-06-23 12:07:45 -04:00 |
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994cd3208a
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Added some files we forgot to track
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2011-06-23 09:38:15 -04:00 |
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