Folded sdlrenderer code into Game(), since we'll be doing rendering on a per-state basis

This commit is contained in:
2011-06-27 22:35:52 -04:00
parent 5522cbc64c
commit 2bddf92001
7 changed files with 97 additions and 84 deletions

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@ -4,7 +4,7 @@ PROJECT=graphgame
CXX=g++
CXXFLAGS=-DDEBUG -g `sdl-config --cflags`
LDFLAGS=`sdl-config --libs`
OBJECTS=drawutils.o game.o graph.o main.o mainevent.o mathutils.o gamedata.o sdlrenderer.o
OBJECTS=drawutils.o game.o graph.o main.o mainevent.o mathutils.o gamedata.o
all: $(PROJECT)