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2bdc7e0e59
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Change text over nodes to just be hit points
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2011-07-01 22:23:16 -04:00 |
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c49fdb8169
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Added display showing information about selected vertex
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2011-07-01 18:04:15 -04:00 |
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d15e6590ec
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Added code for drawing a circle around selected vertex
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2011-07-01 17:44:43 -04:00 |
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938e75716c
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Implemented font framework, print info about each vertex
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2011-07-01 13:15:30 -04:00 |
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36414a6996
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Put framework in place for dealing with graphs in 3 dimensions
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2011-07-01 12:24:52 -04:00 |
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07fc8c67c1
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Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team.
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2011-06-27 18:10:24 -04:00 |
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00d2efa31f
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Added some notes on draw_circle_filled
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2011-06-23 14:34:53 -04:00 |
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4b1947fe44
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simple comment update
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2011-06-23 12:37:43 -04:00 |
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54b46d77d2
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Factored distance calculation into separate utility class
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2011-06-23 12:07:45 -04:00 |
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a60ad393e9
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DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other
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2011-06-23 00:09:34 -04:00 |
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b5e385586d
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Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet.
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2011-06-22 23:52:22 -04:00 |
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53f1560393
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Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations
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2011-06-22 21:54:35 -04:00 |
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fc8a76c1db
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Added transparency to nodes
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2011-06-22 18:24:20 -04:00 |
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fc08adcade
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First implementation of game logic and control
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2011-06-22 17:57:44 -04:00 |
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9691974629
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Added function to draw a straight line
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2011-06-22 16:42:54 -04:00 |
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27c6f1e0b6
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Fundamental framework for an SDL application
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2011-06-22 16:12:22 -04:00 |
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