Fundamental framework for an SDL application
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51
drawutils.cpp
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51
drawutils.cpp
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#include "drawutils.h"
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SDL_Surface* DrawUtils::load(string file)
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{
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SDL_Surface* raw = NULL;
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SDL_Surface* cooked = NULL;
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raw = SDL_LoadBMP(file.c_str());
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if (raw == NULL) return NULL;
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cooked = SDL_DisplayFormat(raw);
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SDL_FreeSurface(raw); // don't consume raw surfaces
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return cooked;
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}
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bool DrawUtils::draw(SDL_Surface* dest, SDL_Surface* drawable, int x, int y)
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{
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if (dest == NULL || drawable == NULL) return false;
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SDL_Rect dest_r;
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dest_r.x = x;
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dest_r.y = y;
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SDL_BlitSurface(drawable, NULL, dest, &dest_r);
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return true;
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}
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bool DrawUtils::draw(SDL_Surface* dest, SDL_Surface* drawable, int x, int y,
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int x2, int y2, int w, int h)
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{
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SDL_Rect dest_r;
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dest_r.x = x;
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dest_r.y = y;
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SDL_Rect src_r;
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src_r.x = x2;
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src_r.y = y2;
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src_r.w = w;
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src_r.h = h;
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SDL_BlitSurface(drawable, &src_r, dest, &dest_r);
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return true;
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}
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