Commit Graph

13 Commits

Author SHA1 Message Date
938e75716c Implemented font framework, print info about each vertex 2011-07-01 13:15:30 -04:00
36414a6996 Put framework in place for dealing with graphs in 3 dimensions 2011-07-01 12:24:52 -04:00
07fc8c67c1 Removed the concept of edges in favor of a proper tree-style approach, with each vertex knowing about its neighbors. This seems to have broken both Grah::crosses_edge() and Graph::remove_vertex. and the move radius circle doesn't draw any more. Go team. 2011-06-27 18:10:24 -04:00
00d2efa31f Added some notes on draw_circle_filled 2011-06-23 14:34:53 -04:00
4b1947fe44 simple comment update 2011-06-23 12:37:43 -04:00
54b46d77d2 Factored distance calculation into separate utility class 2011-06-23 12:07:45 -04:00
a60ad393e9 DrawUtils circle now fills, but alpha is a problem, since we're blending 1800 rectangles on each other 2011-06-23 00:09:34 -04:00
b5e385586d Replaced move_template with procedural circle primitive - but it won't fill or alphatize yet. 2011-06-22 23:52:22 -04:00
53f1560393 Fixed first vertex bug, use pointers to track vertices (in case we want to move them easily later), and added a formula for vertex distance calculations 2011-06-22 21:54:35 -04:00
fc8a76c1db Added transparency to nodes 2011-06-22 18:24:20 -04:00
fc08adcade First implementation of game logic and control 2011-06-22 17:57:44 -04:00
9691974629 Added function to draw a straight line 2011-06-22 16:42:54 -04:00
27c6f1e0b6 Fundamental framework for an SDL application 2011-06-22 16:12:22 -04:00