We don't need much, so drop the framerate to make the game eat almost no CPU

This commit is contained in:
Anna Rose 2011-07-01 11:43:19 -04:00
parent b31a3e26ab
commit ec2b513fe5

View File

@ -1,6 +1,6 @@
#include "gamestate.h" #include "gamestate.h"
unsigned int GameState::FPS = 60; unsigned int GameState::FPS = 20;
GameState::GameState(stack<GameState*>* state_stack, SDL_Surface* display) GameState::GameState(stack<GameState*>* state_stack, SDL_Surface* display)
{ {