Made some adjustments to the game's ranging
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8550b0f8f1
commit
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2
game.cpp
2
game.cpp
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@ -4,7 +4,7 @@
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#include "debug.h"
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#include "debug.h"
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#include <SDL.h>
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#include <SDL.h>
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int Game::NODE_RADIUS = 12;
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int Game::NODE_RADIUS = 10;
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Game::Game(SDL_Surface* display)
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Game::Game(SDL_Surface* display)
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2
game.h
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game.h
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@ -38,8 +38,6 @@ class Game : public GameState
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GameData data;
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GameData data;
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static int NODE_RADIUS;
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static int NODE_RADIUS;
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static int MAX_MOVE_DISTANCE;
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// surfaces containing textures to draw
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// surfaces containing textures to draw
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SDL_Surface* background;
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SDL_Surface* background;
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@ -10,6 +10,8 @@ using std::list;
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int GameData::PLAYER1_COLOUR = 0x4a483f;
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int GameData::PLAYER1_COLOUR = 0x4a483f;
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int GameData::PLAYER2_COLOUR = 0x090c7a;
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int GameData::PLAYER2_COLOUR = 0x090c7a;
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int GameData::BASE_MOVE_RADIUS = 75;
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GameData::GameData()
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GameData::GameData()
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: Graph(true)
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: Graph(true)
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{
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{
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@ -180,17 +182,17 @@ int GameData::get_range(Vertex* node)
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if (node == NULL) node = current;
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if (node == NULL) node = current;
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if (node == NULL) return 0;
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if (node == NULL) return 0;
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else if (mode == MODE_MOVE) return 100;
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else if (mode == MODE_MOVE) return BASE_MOVE_RADIUS;
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else if (mode == MODE_ATTACK)
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else if (mode == MODE_ATTACK)
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{
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{
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int range = 200;
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int range = BASE_MOVE_RADIUS;
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list<Vertex*> neighbors = node->neighbors;
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list<Vertex*> neighbors = node->neighbors;
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for(list<Vertex*>::iterator cursor = neighbors.begin();
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for(list<Vertex*>::iterator cursor = neighbors.begin();
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cursor != neighbors.end(); cursor++)
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cursor != neighbors.end(); cursor++)
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{
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{
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Vertex* v = *cursor;
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Vertex* v = *cursor;
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range -= 100 - MathUtils::distance(v->x, v->y, node->x, node->y);
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range -= (100 - MathUtils::distance(v->x, v->y, node->x, node->y)) / 2;
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}
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}
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if (range < 0) range = 0;
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if (range < 0) range = 0;
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return range;
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return range;
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@ -52,6 +52,8 @@ class GameData : public Graph
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static int PLAYER1_COLOUR;
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static int PLAYER1_COLOUR;
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static int PLAYER2_COLOUR;
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static int PLAYER2_COLOUR;
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static int BASE_MOVE_RADIUS;
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};
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};
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#endif
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#endif
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