Made some adjustments to the game's ranging

This commit is contained in:
2011-06-28 22:27:33 -04:00
parent 8550b0f8f1
commit d2322a7caf
4 changed files with 8 additions and 6 deletions

View File

@ -4,7 +4,7 @@
#include "debug.h"
#include <SDL.h>
int Game::NODE_RADIUS = 12;
int Game::NODE_RADIUS = 10;
Game::Game(SDL_Surface* display)