Added code to prevent edges from crossing

This commit is contained in:
Anna Rose 2011-06-23 13:54:28 -04:00
parent fc71203220
commit a9bd00f37d
5 changed files with 78 additions and 4 deletions

View File

@ -3,8 +3,10 @@
#ifdef DEBUG
#include <iostream>
#include <cstdio>
using std::cerr;
using std::endl;
using std::fprintf;
#endif
#endif

View File

@ -1,5 +1,6 @@
#include "graph.h"
#include "mathutils.h"
#include "debug.h"
Graph::Graph()
{
@ -29,6 +30,34 @@ bool Graph::vertex_present(int x, int y, int r)
}
bool Graph::vertex_would_overlap(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true;
}
return false;
}
bool Graph::crosses_edge(Edge e)
{
for (list<Edge>::iterator cursor = edges.begin();
cursor != edges.end(); cursor++)
{
Edge c = *cursor;
if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y,
e.a->x, e.a->y, e.b->x, e.b->y))
return true;
}
return false;
}
void Graph::do_vertex(int x, int y, int r)
{
if (vertex_present(x, y, r)) select_vertex(x, y);
@ -56,21 +85,42 @@ void Graph::add_vertex(int x, int y, int r)
Vertex* v = new Vertex(x, y, r);
// Make sure the nodes won't overlap
if (vertex_present(v->x, v->y, v->r + r)) return;
vertices.push_back(v);
if (vertex_would_overlap(v->x, v->y, v->r))
{
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
#endif
delete v;
return;
}
if (current_vertex == NULL)
{
current_vertex = v;
vertices.push_back(v);
return;
}
Edge e;
e.a = current_vertex;
e.b = v;
if (crosses_edge(e))
{
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y);
#endif
delete v;
return;
}
vertices.push_back(v);
edges.push_back(e);
current_vertex = v;
#ifdef DEBUG
fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
#endif
}

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@ -43,6 +43,8 @@ class Graph
Vertex* get_current_vertex() { return current_vertex; }
private:
bool vertex_would_overlap(int x, int y, int r);
bool crosses_edge(Edge e);
void add_vertex(int x, int y, int r);
Vertex* current_vertex;

View File

@ -7,3 +7,20 @@ float MathUtils::distance(float x1, float y1, float x2, float y2)
float dx = x2 - x1;
return sqrt(dy*dy + dx*dx);
}
// Algorithm found at http://paulbourke.net/geometry/lineline2d/
bool MathUtils::lines_intersect(int x1, int y1, int x2, int y2,
int x3, int y3, int x4, int y4)
{
int denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
int a = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
int b = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3);
if (denom == 0) return false;
float ua = (float)a / denom;
float ub = (float)b / denom;
return ua > 0 && ua < 1 && ub > 0 && ub < 1;
}

View File

@ -9,6 +9,9 @@ class MathUtils
public:
// returns the cartesian distance of two points
static float distance(float x1, float y1, float x2, float y2);
static bool lines_intersect(int x1, int y1, int x2, int y2,
int x3, int y3, int x4, int y4);
};
#endif