From a9bd00f37d20df049e88bb8e2f498cee22d1b421 Mon Sep 17 00:00:00 2001 From: Anna Wiggins Date: Thu, 23 Jun 2011 13:54:28 -0400 Subject: [PATCH] Added code to prevent edges from crossing --- debug.h | 2 ++ graph.cpp | 58 +++++++++++++++++++++++++++++++++++++++++++++++---- graph.h | 2 ++ mathutils.cpp | 17 +++++++++++++++ mathutils.h | 3 +++ 5 files changed, 78 insertions(+), 4 deletions(-) diff --git a/debug.h b/debug.h index fa5fc7b..344d06a 100644 --- a/debug.h +++ b/debug.h @@ -3,8 +3,10 @@ #ifdef DEBUG #include +#include using std::cerr; using std::endl; +using std::fprintf; #endif #endif diff --git a/graph.cpp b/graph.cpp index 9a09dc3..5b45b20 100644 --- a/graph.cpp +++ b/graph.cpp @@ -1,5 +1,6 @@ #include "graph.h" #include "mathutils.h" +#include "debug.h" Graph::Graph() { @@ -25,7 +26,35 @@ bool Graph::vertex_present(int x, int y, int r) if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true; } - return false; + return false; +} + + +bool Graph::vertex_would_overlap(int x, int y, int r) +{ + for (list::iterator cursor = vertices.begin(); + cursor != vertices.end(); cursor++) + { + Vertex* v = *cursor; + if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true; + } + + return false; +} + + +bool Graph::crosses_edge(Edge e) +{ + for (list::iterator cursor = edges.begin(); + cursor != edges.end(); cursor++) + { + Edge c = *cursor; + if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y, + e.a->x, e.a->y, e.b->x, e.b->y)) + return true; + } + + return false; } @@ -56,21 +85,42 @@ void Graph::add_vertex(int x, int y, int r) Vertex* v = new Vertex(x, y, r); // Make sure the nodes won't overlap - if (vertex_present(v->x, v->y, v->r + r)) return; - - vertices.push_back(v); + if (vertex_would_overlap(v->x, v->y, v->r)) + { +#ifdef DEBUG + fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r); +#endif + delete v; + return; + } if (current_vertex == NULL) { current_vertex = v; + vertices.push_back(v); return; } Edge e; e.a = current_vertex; e.b = v; + + if (crosses_edge(e)) + { +#ifdef DEBUG + fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y); +#endif + delete v; + return; + } + + vertices.push_back(v); edges.push_back(e); current_vertex = v; + +#ifdef DEBUG + fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d\n", v->x, v->y, v->r); +#endif } diff --git a/graph.h b/graph.h index bc96305..fda14e9 100644 --- a/graph.h +++ b/graph.h @@ -43,6 +43,8 @@ class Graph Vertex* get_current_vertex() { return current_vertex; } private: + bool vertex_would_overlap(int x, int y, int r); + bool crosses_edge(Edge e); void add_vertex(int x, int y, int r); Vertex* current_vertex; diff --git a/mathutils.cpp b/mathutils.cpp index 0f83775..069027f 100644 --- a/mathutils.cpp +++ b/mathutils.cpp @@ -7,3 +7,20 @@ float MathUtils::distance(float x1, float y1, float x2, float y2) float dx = x2 - x1; return sqrt(dy*dy + dx*dx); } + +// Algorithm found at http://paulbourke.net/geometry/lineline2d/ +bool MathUtils::lines_intersect(int x1, int y1, int x2, int y2, + int x3, int y3, int x4, int y4) +{ + int denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1); + + int a = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3); + int b = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3); + + if (denom == 0) return false; + + float ua = (float)a / denom; + float ub = (float)b / denom; + + return ua > 0 && ua < 1 && ub > 0 && ub < 1; +} diff --git a/mathutils.h b/mathutils.h index 0f012a4..aa4f0ab 100644 --- a/mathutils.h +++ b/mathutils.h @@ -9,6 +9,9 @@ class MathUtils public: // returns the cartesian distance of two points static float distance(float x1, float y1, float x2, float y2); + + static bool lines_intersect(int x1, int y1, int x2, int y2, + int x3, int y3, int x4, int y4); }; #endif