Added code to prevent edges from crossing
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58
graph.cpp
58
graph.cpp
@ -1,5 +1,6 @@
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#include "graph.h"
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#include "mathutils.h"
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#include "debug.h"
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Graph::Graph()
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{
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@ -25,7 +26,35 @@ bool Graph::vertex_present(int x, int y, int r)
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if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true;
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}
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return false;
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return false;
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}
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bool Graph::vertex_would_overlap(int x, int y, int r)
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{
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for (list<Vertex*>::iterator cursor = vertices.begin();
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cursor != vertices.end(); cursor++)
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{
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Vertex* v = *cursor;
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if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true;
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}
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return false;
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}
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bool Graph::crosses_edge(Edge e)
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{
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for (list<Edge>::iterator cursor = edges.begin();
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cursor != edges.end(); cursor++)
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{
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Edge c = *cursor;
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if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y,
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e.a->x, e.a->y, e.b->x, e.b->y))
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return true;
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}
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return false;
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}
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@ -56,21 +85,42 @@ void Graph::add_vertex(int x, int y, int r)
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Vertex* v = new Vertex(x, y, r);
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// Make sure the nodes won't overlap
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if (vertex_present(v->x, v->y, v->r + r)) return;
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vertices.push_back(v);
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if (vertex_would_overlap(v->x, v->y, v->r))
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{
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#ifdef DEBUG
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fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
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#endif
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delete v;
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return;
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}
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if (current_vertex == NULL)
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{
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current_vertex = v;
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vertices.push_back(v);
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return;
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}
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Edge e;
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e.a = current_vertex;
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e.b = v;
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if (crosses_edge(e))
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{
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#ifdef DEBUG
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fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y);
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#endif
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delete v;
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return;
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}
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vertices.push_back(v);
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edges.push_back(e);
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current_vertex = v;
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#ifdef DEBUG
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fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d\n", v->x, v->y, v->r);
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#endif
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}
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