Cleaned up some debugging code

This commit is contained in:
2011-06-28 22:14:55 -04:00
parent 7e17865c2a
commit 8550b0f8f1
5 changed files with 23 additions and 20 deletions

View File

@ -93,8 +93,8 @@ bool GameData::add_vertex(int x, int y, int r, int colour)
{
Graph::add_vertex(x, y, r, colour, 10);
#ifdef DEBUG
fprintf(stderr, "debug: GameData::add_vertex(): strength=%2.f\n",
calculate_strength(*(vertices.rbegin())));
fprintf(stderr, "debug: GameData::add_vertex(): strength=%2.f\n",
calculate_strength(*(vertices.rbegin())));
#endif
if (player == PLAYER1) player1_played = true;
if (player == PLAYER2) player2_played = true;
@ -225,17 +225,13 @@ bool GameData::endgame()
if (get_colour(PLAYER1_COLOUR).empty())
{
player = WIN2;
#ifdef DEBUG
fprintf(stderr, "debug: Gamedata::endgame(): player 2 wins\n");
#endif
debug("Gamedata::endgame(): player 2 wins\n");
return true;
}
if (get_colour(PLAYER2_COLOUR).empty())
{
player = WIN1;
#ifdef DEBUG
fprintf(stderr, "debug: Gamedata::endgame(): player 1 wins\n");
#endif
debug("Gamedata::endgame(): player 1 wins\n");
return true;
}