treewars/graph.cpp

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#include "graph.h"
#include "mathutils.h"
Graph::Graph()
{
current_vertex = NULL;
}
Graph::~Graph()
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
delete v;
}
}
bool Graph::vertex_present(int x, int y, int r)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true;
}
return false;
}
void Graph::do_vertex(int x, int y, int r)
{
if (vertex_present(x, y, r)) select_vertex(x, y);
else add_vertex(x, y, r);
}
void Graph::select_vertex(int x, int y)
{
for (list<Vertex*>::iterator cursor = vertices.begin();
cursor != vertices.end(); cursor++)
{
Vertex* v = *cursor;
if (MathUtils::distance(v->x, v->y, x, y) <= v->r)
{
current_vertex = v;
return;
}
}
}
void Graph::add_vertex(int x, int y, int r)
{
Vertex* v = new Vertex(x, y, r);
// Make sure the nodes won't overlap
if (vertex_present(v->x, v->y, v->r + r)) return;
vertices.push_back(v);
if (current_vertex == NULL)
{
current_vertex = v;
return;
}
Edge e;
e.a = current_vertex;
e.b = v;
edges.push_back(e);
current_vertex = v;
}
Vertex::Vertex(int x, int y, int r)
{
this->x = x;
this->y = y;
this->r = r;
}