treewars/titlescreen.cpp

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#include "titlescreen.h"
TitleScreen::TitleScreen(SDL_Surface* display)
: GameState(display)
{
background = NULL;
title_banner = NULL;
}
GameState::~GameState()
{
if (background != NULL)
SDL_FreeSurface(background);
if (background != NULL)
SDL_FreeSurface(title_banner);
}
bool TitleScreen::init()
{
}
void TitleScreen::execute(stack<TitleScreen*> &game_state) throw(StateExit)
{
}