#include "titlescreen.h" TitleScreen::TitleScreen(SDL_Surface* display) : GameState(display) { background = NULL; title_banner = NULL; } GameState::~GameState() { if (background != NULL) SDL_FreeSurface(background); if (background != NULL) SDL_FreeSurface(title_banner); } bool TitleScreen::init() { } void TitleScreen::execute(stack &game_state) throw(StateExit) { }