2011-06-25 01:55:43 +00:00
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#include "sdlrenderer.h"
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#include "drawutils.h"
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#include "debug.h"
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2011-06-28 02:35:52 +00:00
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SDLRenderer::SDLRenderer(SDL_Surface* display)
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2011-06-25 01:55:43 +00:00
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{
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2011-06-28 02:35:52 +00:00
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this->display = display;
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2011-06-25 01:55:43 +00:00
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}
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bool SDLRenderer::init()
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{
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}
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void SDLRenderer::render(GameData& data)
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{
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}
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void SDLRenderer::cleanup()
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{
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}
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