580 lines
13 KiB
Scilab
580 lines
13 KiB
Scilab
# Here is a list of other regressions which should afford
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# semeai tuning. The regressions were run with the version
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# of November 6, 2001 with three different versions of the
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# semeai module. The patch in question was semeai_1_16.5
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# which is now in the CVS.
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#
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# Standard Experimental Patched
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#
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# Strategy 1 f P P
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# Strategy 37 p F F
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# Neurogo 11 p F F
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# Neurogo 12 p F F
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# Arb 104 p F F
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# Golife 1 f P P
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# Golife 2 f P P
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# Dniwog 5 f P f
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# Strategy2 66 p F F
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# Strategy2 72 f P P
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# Strategy2 73 F p F
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# Strategy2 93 f P P
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# Nicklas1 501 p F F
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# Nicklas1 1213 f P P
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# Nicklas1 1405 p F F
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# Nicklas1 1406 p F F
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# Nicklas2 904 p p F
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# Nicklas2 1407 f P f
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# Manyfaces 7 p F F
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# Buzco 6 p F p
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# Strategy3 110 f P P
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# Strategy3 113 p F p
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# Strategy3 124 f P f
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# Strategy3 126 p F F
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# Arend 30 p F F
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# Trevora 530 f P P
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# Strategy4 168 P f f
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# Strategy4 179 F F F (*)
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# Strategy4 199 p F F
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# Strategy4 200 p F F
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#
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# (*) All tests fail, but differently
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#
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# Here is a supplemental list of problems where a comment in the .tst
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# file indicates a semeai:
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#
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# Strategy 44
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# Strategy2 72
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# Strategy2 80
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# Strategy2 86
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# Strategy3 109
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# Strategy3 110
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# Strategy3 124
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# Strategy3 128
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# Strategy3 129
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# Strategy3 139
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# Strategy3 145
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# Strategy3 146
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# Strategy4 156
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# Strategy4 163
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# Strategy4 168
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# Strategy4 185
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# Strategy4 206
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# Strategy5 275
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# Strategy5 276
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# Another list of problems which have turned up unexpected results
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# when modifying the semeai code:
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#
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# neurogo:14
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# strategy2:54
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# nngs:290
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# nngs:820
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# global:34
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# handtalk:20
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# tactics1:105
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# For any of the problems below, if PASS is a solution it is the best
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# solution. However the other solutions are acceptable.
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############## semeai tests #################
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#
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# After analyze_semeai [dragon1] [dragon2]
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# the results are returned in the form (result1) (result2).
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# These are the results of the defense of dragon1 and the attack
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# of dragon2 assuming that the dragon1 player moves first. Thus
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# a result 1 0 typically means seki, while a 1 1 result means a kill
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# and 0 0 means the semeai is lost. In addition to seki, 1 0 may mean
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# that both dragons gain independent life.
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loadsgf games/semeai/semeai6.sgf
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1 analyze_semeai C1 E1
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#? [1 0 (F1|F2|F3|F4|F5|PASS)]
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2 analyze_semeai E1 C1
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#? [1 0 (B5|B4|B3|PASS)]
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3 analyze_semeai L1 N1
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#? [1 0 (O5|O4|O3|P3|Q2|Q1|PASS)]
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4 analyze_semeai N1 L1
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#? [1 0 (H2|J3|K3|PASS)]
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5 analyze_semeai A14 A12
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#? [1 1 (A13|B13|C13|D13)]
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6 analyze_semeai A12 A14
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#? [1 1 (A15|B15|C15|D15|E15)]
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loadsgf games/semeai/semeai7.sgf
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7 analyze_semeai C1 E1
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#? [1 0 (F1|F2|F3|F4|F5|PASS)]
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8 analyze_semeai E1 C1
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#? [1 1 (B2|B3)]
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9 analyze_semeai L1 N1
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#? [1 0 (O5|O4|O3|P3|Q2|Q1)]
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10 analyze_semeai N1 L1
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#? [1 1 (H2|K3)]
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11 analyze_semeai A14 A12
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#? [1 1 (A13|B13|D13|PASS)]
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12 analyze_semeai A12 A14
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#? [0 0 PASS]
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loadsgf games/semeai/semeai8.sgf
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13 analyze_semeai C1 E1
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#? [0 0 PASS]
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14 analyze_semeai E1 C1
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#? [1 1 (B5|PASS)]
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15 analyze_semeai L1 N1
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#? [0 0 PASS]
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16 analyze_semeai N1 L1
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#? [1 1 (K5|PASS)]
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17 analyze_semeai A14 A12
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#? [0 0 PASS]
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18 analyze_semeai A12 A14
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#? [1 1 (A15|B15|D15|E15|PASS)]
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loadsgf games/semeai/semeai9.sgf
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19 analyze_semeai J1 L1
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#? [1 1 (M3|N3|O3|P3|Q1)]
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20 analyze_semeai L1 J1
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#? [1 1 (H1|H2|H3|H4|H5|H6|H7|H8)]
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21 analyze_semeai N19 O19
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#? [1 1 (T17|T19)]
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22 analyze_semeai O19 N19
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#? [1 1 (L16|L17|L18|M19)]
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loadsgf golois/Goemate990902-1.sgf
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23 analyze_semeai G12 G13
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#? [1 1 (F15|G15|H15|E13|F13|PASS)]
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24 analyze_semeai G13 G12
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#? [0 0 PASS]
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25 analyze_semeai S8 R8
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#? [1 1 S9]
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26 analyze_semeai R8 S8
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#? [1 1 S9]
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# If this semeai is treated as a strictly local
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# problem (ignoring the R8 dragon) then R7 can't live.
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# But the semeai code treats it as a local problem by
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# design! So it's unclear what the correct answer
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# should be. A similar remark holds with problem 28.
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27 analyze_semeai Q7 R7
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#? [1 1 S9]
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28 analyze_semeai R7 Q7
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#? [1 1 S9]
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# A6 gives an unfavorable ko while F10 gives seki.
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# Since there are no ko threats, and F10 is enough to win, it is preferred.
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loadsgf games/semeai/semeaiko1.sgf
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29 reg_genmove black
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#? [F10]*
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loadsgf games/strategy11.sgf 127
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30 analyze_semeai B3 G4
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#? [1 1 C1]
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loadsgf games/strategy11.sgf 127
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31 analyze_semeai G4 B3
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#? [1 1 C1]
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loadsgf games/nicklas/nicklas14.sgf 55
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32 analyze_semeai B8 D9
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#? [1 0 B6]*
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loadsgf games/nicklas/nicklas14.sgf 55
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33 analyze_semeai D9 B8
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#? [1 1 B7]
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# S18 produces a favorable ko. T18 makes seki.
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loadsgf games/bretz.sgf 130
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34 analyze_semeai N18 Q18
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#? [1 1 S18]
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# ab added (3.1.22)
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loadsgf games/mertin13x13/gnugo-goliath2.W+38.sgf 61
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35 analyze_semeai M13 M11
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#? [1 1 (PASS|N13|N10|H11)]
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# See also reading:166
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loadsgf games/nngs/Lazarus-gnugo-3.1.19-200201092246.sgf 66
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36 analyze_semeai S9 R11
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#? [1 1 R12]*
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loadsgf games/semeai/semeai10.sgf
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37 analyze_semeai B11 L7
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#? [1 1 B12]
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loadsgf games/semeai/semeai11.sgf
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38 analyze_semeai B9 B8
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#? [1 1 (PASS|B1|A9)]
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# See also global:3.
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loadsgf golois/Aya991113-13.sgf
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39 analyze_semeai R12 H9
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#? [2 2 H4]
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40 analyze_semeai H9 R12
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#? [1 1 (J4|H4)]
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loadsgf games/semeai/semeai9.sgf
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41 analyze_semeai A3 A5
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#? [1 1 (PASS|B3|A6|B6|C5|D4|E3|E2|E1)]
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42 analyze_semeai A5 A3
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#? [0 0 PASS]
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43 analyze_semeai A16 A12
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#? [1 1 (A15|A11|B11|C14|C13|D12|D11|D10|D9|B9|A9)]
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44 analyze_semeai A12 A16
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#? [1 1 (A17|B17|C16|D16|E15|E14|F13|F12|F11|F10|F9|F8|B9|A9)]
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loadsgf games/semeai/semeai12.sgf
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45 analyze_semeai C3 A9
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#? [0 0 PASS]
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loadsgf games/semeai/semeai9.sgf
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46 analyze_semeai Q12 S11
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#? [1 0 (PASS|R8|R9|T11|T9|R11|R10)]
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47 analyze_semeai S11 Q12
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#? [1 0 (PASS|T11|T9|R9|T10|R10|R11)]
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loadsgf games/nngs/gnugo-3.3.20-GoFuN-200306071813.sgf 234
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48 analyze_semeai E17 D17
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#? [1 0 (D8|F8|G12|G10)]
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# The opposite semeai is not very interesting (black clearly can kill white).
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loadsgf games/nngs/jypower-gnugo-3.3.17-200304150031.sgf 166
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50 analyze_semeai O7 L7
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#? [1 1 (J5|J6|K7|J4|G5|G6|H7)]
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# See reading:182,183 for comments.
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loadsgf games/reading41.sgf 118
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51 analyze_semeai C19 B16
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#? [1 0 (A19|E11)]
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52 analyze_semeai B16 C19
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#? [1 3 A17]*
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# See reading:184-187 for comments.
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loadsgf games/reading41.sgf 130
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53 analyze_semeai C19 B16
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#? [1 0 E11]
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54 analyze_semeai B16 C19
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#? [1 2 A16]
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#Test 55-60 for nakade moves during semeai
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loadsgf games/test3win.sgf
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55 analyze_semeai F4 F7
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#? [1 1 H6]
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loadsgf games/test3lose.sgf
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56 analyze_semeai F4 F7
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#? [0 0 PASS]
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loadsgf games/test4win.sgf
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57 analyze_semeai C5 H6
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#? [1 1 J4]
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# See also reading:195.
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loadsgf games/test4lose.sgf
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58 analyze_semeai F5 H6
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#? [0 0 PASS]
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loadsgf games/test5win.sgf
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59 analyze_semeai B7 E6
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#? [1 1 H5]
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loadsgf games/test5lose.sgf
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60 analyze_semeai C8 E6
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#? [0 0 PASS]
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# A15 is a certain seki. A17 gives a ko for life and death of both.
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# The ko is very indirect for white, but it's still a ko. B17
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# naturally dies right out.
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loadsgf games/nngs/tommmal-gnugo-3.4-200308200805.sgf 122
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61 analyze_semeai D19 B19
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#? [1 0 A15]
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# A17 kills cleanly with a bent four in the corner. A15 gives a bad
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# ko. See also tests 63-70.
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62 analyze_semeai B19 D19
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#? [1 1 A17]
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# Variations of bent four in the corner positions considered as semeai.
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loadsgf games/semeai/semeai13.sgf
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63 analyze_semeai D13 B13
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#? [0 0 PASS]
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64 analyze_semeai B13 D13
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#? [1 1 (PASS|A13|E13|E12|C11|C10|B9|A9)]
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65 analyze_semeai K13 M13
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#? [0 0 PASS]
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66 analyze_semeai M13 K13
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#? [1 1 (PASS|N13)]
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67 analyze_semeai A4 A2
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#? [0 0 PASS]
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68 analyze_semeai A2 A4
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#? [1 1 (PASS|A5|B5|C3|D3)]
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69 analyze_semeai M4 N3
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#? [0 0 PASS]
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70 analyze_semeai N3 M4
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#? [1 1 (PASS|L3)]
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# A basic seki with varying number of outer liberties.
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loadsgf games/semeai/semeai14.sgf
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71 analyze_semeai D13 B13
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#? [1 0 PASS]
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72 analyze_semeai B13 D13
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#? [1 0 PASS]
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73 analyze_semeai M13 N12
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#? [1 0 PASS]
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74 analyze_semeai N12 M13
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#? [1 0 (PASS|L13)]
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75 analyze_semeai J3 L2
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#? [1 0 PASS]
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76 analyze_semeai L2 J3
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#? [1 0 (PASS|N3|K2)]
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77 analyze_semeai A5 A3
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#? [1 0 PASS]
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78 analyze_semeai A3 A5
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#? [1 0 (PASS|A6|C6|C1)]
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79 analyze_semeai F9 F7
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#? [1 0 PASS]
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80 analyze_semeai F7 F9
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#? [1 0 (PASS|E9|E8|J9|H5)]
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loadsgf games/semeai/semeai15.sgf
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81 dragon_status H7
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#? [dead]
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82 dragon_status J7
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#? [alive]
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83 dragon_status J9
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#? [dead]
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84 dragon_status E13
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#? [dead]
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85 dragon_status A13
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#? [alive]
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86 dragon_status C11
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#? [critical A2 A2]
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loadsgf games/semeai/semeai16.sgf 222
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87 analyze_semeai N19 S18
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#? [1 1 (Q19|S19|T18|T16)]
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88 analyze_semeai S18 N19
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#? [2 0 T12]*
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89 reg_genmove black
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#? [Q19|S19|T18|T16]*
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loadsgf games/semeai/semeai16.sgf 224
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90 analyze_semeai N19 S18
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#? [1 3 (Q19|S19|T18|T16)]*
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91 analyze_semeai S18 N19
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#? [2 0 Q17]*
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92 reg_genmove black
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#? [Q19|S19|T18|T16]
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loadsgf games/semeai/semeai16.sgf 226
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93 analyze_semeai N19 S18
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#? [1 3 S19]*
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94 analyze_semeai S18 N19
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#? [1 1 S19]
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95 reg_genmove black
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#? [S19]
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loadsgf games/semeai/semeai16.sgf 230
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96 analyze_semeai N19 S18
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#? [1 0 S19]
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97 analyze_semeai S18 N19
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#? [1 1 S19]*
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98 reg_genmove black
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#? [S19]
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loadsgf games/nngs/beedee-gnugo-3.5.3-200401140035.sgf 280
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99 analyze_semeai R13 Q13
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#? [1 0 (L12|K9|M6|L7|S17)]
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100 analyze_semeai Q13 R13
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#? [1 1 (P10|Q11|S10|T11)]
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loadsgf games/semeai/semeai17.sgf 52
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101 analyze_semeai D9 C6
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#? [1 1 (D6|C7)]
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102 analyze_semeai C6 D9
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#? [1 1 (D6|C7)]
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103 analyze_semeai D9 E9
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#? [1 1 (D6|C7)]
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104 analyze_semeai E9 D9
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#? [1 1 (D6|C7)]
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105 analyze_semeai G8 E9
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#? [1 1 (D6|C7)]*
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106 analyze_semeai E9 G8
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#? [1 0 (D6|C7)]*
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# Doubtful whether C7 should be accepted even if it kills all white.
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107 reg_genmove black
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#? [D6|C7]*
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loadsgf games/semeai/semeai17.sgf 60
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108 analyze_semeai G8 H2
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#? [1 1 J2]*
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109 analyze_semeai H2 G8
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#? [1 1 E1]
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loadsgf games/semeai/semeai17.sgf 62
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110 analyze_semeai G8 H2
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#? [1 0 (PASS|F3|E1)]
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111 analyze_semeai H2 G8
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#? [1 0 (PASS|F3|E1)]
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loadsgf games/semeai/semeai17.sgf 64
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112 analyze_semeai G8 H2
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#? [1 0 PASS]
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113 analyze_semeai H2 G8
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#? [1 0 PASS]
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114 dragon_status G8
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#? [alive]
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115 dragon_status H2
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#? [alive]
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loadsgf games/kgs/yagr-nigiri.sgf 214
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116 analyze_semeai F19 F16
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#? [3 3 E16]*
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loadsgf games/semeai/semeai18.sgf
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117 analyze_semeai H3 H5
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#? [0 0 PASS]
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play white H2
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118 analyze_semeai H3 H5
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#? [1 0 (H1|G1)]
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# Black H1 doesn't work. White plays G1 and gets seki or ko.
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119 analyze_semeai H5 H3
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#? [1 1 G1]
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# A14 is strictly correct since C19 allows W an unfavorable ko.
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loadsgf games/semeai/semeai19.sgf
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120 analyze_semeai C18 C17
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#? [0 0 PASS]
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# There is a complication that B18 and C17 are not amalgamated.
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# If B plays first C19 gives a favorable ko; A15 allows seki.
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# The ko is very unfavorable for W so in 119 a 1 1 result is
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# arguably correct.
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loadsgf games/semeai/semeai20.sgf
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121 analyze_semeai C17 C18
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#? [1 0]*
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122 analyze_semeai C18 C17
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#? [2 2 C19]*
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# There is also an amalgamation problem here.
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loadsgf games/semeai/semeai19.sgf 80
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123 analyze_semeai K18 N18
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#? [1 1 M18]*
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loadsgf games/verybad.sgf 104
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124 analyze_semeai Q16 Q17
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#? [1 1 P19]
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125 analyze_semeai Q17 Q16
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#? [3 3 T17]*
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loadsgf games/verybad.sgf 114
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126 analyze_semeai Q16 Q17
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#? [2 2 (P19|S17|T17)]
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127 analyze_semeai Q17 Q16
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#? [2 2 (O15|O14|R13)]
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# Take the ko last.
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128 restricted_genmove black T15 T17 S17 P19
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#? [!T15]*
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loadsgf games/verybad.sgf 118
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129 analyze_semeai Q16 Q17
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#? [3 3 (Q19|S17|T17)]
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loadsgf games/owl54.sgf
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130 analyze_semeai D3 G2
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#? [0 0 PASS]
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loadsgf games/kgs/GNU-minautore.sgf 80
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131 dragon_status P8
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#? [critical T8 (T8|T10|T11|T12)]
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# J8 leaves ko aji. (Admittedly a very bad ko for black but still a ko.)
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loadsgf games/CrazyStone1.sgf 50
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132 reg_genmove white
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#? [H9|J4]
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loadsgf games/CrazyStone1.sgf 56
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133 analyze_semeai D9 G3
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#? [1 2 H2]
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134 analyze_semeai G3 D9
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#? [1 1 H2]*
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# See also strategy3:146
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loadsgf games/incident209.sgf 259
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135 analyze_semeai R12 Q12
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#? [1 0 R11]
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# See also kgs:230
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loadsgf games/kgs/yagr-Kazik.sgf 149
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136 analyze_semeai K19 L19
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#? [0 1 (N16|O13|O12|O11)]*
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loadsgf games/semeai/semeai21.sgf
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137 analyze_semeai A5 A2
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#? [1 0 F1]*
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138 analyze_semeai A2 A5
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#? [1 1 (D1|F1|H1)]*
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# See also owl1:393,394.
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139 analyze_semeai F9 H9
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#? [1 1 G9]
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140 analyze_semeai H9 F9
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#? [1 1 (E9|G7)]
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loadsgf games/semeai/semeai22.sgf 1
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141 analyze_semeai A4 E3
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#? [2 2 (F1|F2|F3)]
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142 analyze_semeai E3 A4
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#? [2 2 (A1|A3)]*
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# White has no local move but can pass for a good ko.
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# See also reading:224-227.
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loadsgf games/semeai/semeai22.sgf 7
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143 analyze_semeai A4 E3
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#? [3 3 (F1|F3)]
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144 analyze_semeai E3 A4
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#? [2 2 PASS]
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# See also 9x9:640.
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loadsgf games/cgos/25811.sgf 52
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145 analyze_semeai E9 B8
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#? [2 2 PASS]*
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146 analyze_semeai B8 E9
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#? [3 3 (A7|B9)]*
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# Underlying amalgation problem, see reading:232.
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loadsgf games/semeai/semeai6.sgf
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play white A15
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play black D13
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147 analyze_semeai A12 A14
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#? [1 1 (B15|C15|D15|E15)]
|