A GTK-based Go game client written in Python
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2012-04-12 21:19:19 -04:00
gnugo Added some framework for building the C libraries we need and running the program with the needed libraries available 2012-04-12 21:19:19 -04:00
lib Added some framework for building the C libraries we need and running the program with the needed libraries available 2012-04-12 21:19:19 -04:00
res Added missing hoshi points, removed some now unneeded image files 2012-04-08 02:27:40 -04:00
pygo Added some framework for building the C libraries we need and running the program with the needed libraries available 2012-04-12 21:19:19 -04:00
pygo.py Beginning of implementation of a ctypes-based interface to libboard, which is a much cleaner set of Go routines than I hacked together originally. Including a copy of gnugo 3.8 so we can build a dynamic version of libboard. 2012-04-12 13:46:27 -04:00
readme.markdown Added some framework for building the C libraries we need and running the program with the needed libraries available 2012-04-12 21:19:19 -04:00
so_compile Added some framework for building the C libraries we need and running the program with the needed libraries available 2012-04-12 21:19:19 -04:00

Installation

Dependencies

You will need these things to build libboard.so (which pygo needs):

  • gcc

You will need the following to run pygo:

  • pygame
  • SDL_ttf

Installation

pygo is currently designed to be run in-place. The only 'installation' we need is to run:

./so_compile

to build the needed C libraries (from gnugo/).

Running the program

To run the program, use the wrapper script:

./pygo