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0e48b1249d
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Use nicer symbols, allow multiple games at once
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2012-04-19 01:46:09 -04:00 |
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2fd0523078
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Fixed ko checking
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2012-04-18 17:57:58 -04:00 |
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becf13e4ab
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Make update code on playing a stone much more efficient
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2012-04-18 11:33:20 -04:00 |
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f6d89e7ae2
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Implemented game info, play move, hover
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2012-04-17 23:11:49 -04:00 |
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824bf6c889
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Get the board to print
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2012-04-17 18:07:04 -04:00 |
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704e7209a6
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See previous commit...
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2012-04-16 13:00:56 -04:00 |
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7abef7b37d
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More tweaks to networking code, starting network game seems to stop all gui events.
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2012-04-15 23:43:46 -04:00 |
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c7947d9790
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Continued implementation of functions needed for network play
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2012-04-15 20:57:23 -04:00 |
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90ff7ceba8
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Added pass, resign, and quit buttons using SGC
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2012-04-14 18:28:34 -04:00 |
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79d9fb0d9e
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Implement ko checking
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2012-04-14 02:26:17 -04:00 |
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de81e9129f
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Rename place_stone to play_move
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2012-04-14 01:58:48 -04:00 |
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9a78f2918a
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Add triangle on last move, to make long-running games easier to keep track of.
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2012-04-14 01:57:20 -04:00 |
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21b5930431
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Fixed captures - everything works correctly now
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2012-04-14 01:47:31 -04:00 |
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80f4d11720
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Make white hover stone partially transparent
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2012-04-14 01:28:48 -04:00 |
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96313cd47d
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Fix liberty checking code around the edges, fix the hover code
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2012-04-14 01:21:17 -04:00 |
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7652ddd596
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Fixed a few bugs - stones can now be placed, but captures aren't working right
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2012-04-13 16:59:05 -04:00 |
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1474af0e5f
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Factored the board code into a 'goban' library, and re-implemented it to use simple arrays and to be much, much simpler. Unfortunately, though, it doesn't quite work yet
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2012-04-13 16:53:57 -04:00 |
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